Initial Commit

This commit is contained in:
Sebastian Cabrera 2021-08-02 05:44:37 -04:00
parent 53eb92e9af
commit 270ab7d11f
15341 changed files with 700234 additions and 0 deletions

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor.SceneManagement;
public class ChangingHierarchyOfCanvasRenderer
{
[Test]
public void ChangingHierarchyOfCanvasRenderer_DoesntCrash()
{
// Canvas
// - Middle
// - Renderer
// OtherCanvas
var canvasObject = new GameObject("Canvas");
canvasObject.AddComponent<Canvas>();
var otherCanvasObject = new GameObject("OtherCanvas");
otherCanvasObject.AddComponent<Canvas>();
var middleObject = new GameObject("Middle");
middleObject.transform.parent = canvasObject.transform;
var renderObject = new GameObject("Render");
renderObject.AddComponent<CanvasRenderer>();
renderObject.transform.parent = middleObject.transform;
renderObject.SetActive(false);
// Translation causes IgnoreNextTransformChanged to be set on Renderer
canvasObject.transform.Translate(1, 1, 1);
// Reparenting after ignore
middleObject.transform.parent = otherCanvasObject.transform;
// Destroy the original canvas, and create a new scene to force destruction of everything else
GameObject.DestroyImmediate(canvasObject);
EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
Assert.Pass();
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
public class ParentCanvasIsSane
{
GameObject rootCanvas;
GameObject rootObject;
GameObject child1;
CanvasGroup c1CanvasGroup;
GameObject child2;
GameObject child3;
[SetUp]
public void TestSetup()
{
// root GO
// root Canvas
// L child1 GO (RectTransform, CanvasGroup)
// L child2 GO (RectTransform)
// L child3 GO (Image)
rootCanvas = new GameObject("root Canvas");
rootCanvas.AddComponent<Canvas>();
rootCanvas.AddComponent<CanvasScaler>();
rootObject = new GameObject("root GO");
child1 = new GameObject("child1 GO");
child1.AddComponent<RectTransform>();
c1CanvasGroup = child1.AddComponent<CanvasGroup>();
child2 = new GameObject("child2 GO");
child2.AddComponent<RectTransform>();
child3 = new GameObject("child3 GO");
child3.AddComponent<Image>();
child3.transform.SetParent(child2.transform);
child2.transform.SetParent(child1.transform);
child1.transform.SetParent(rootCanvas.transform);
}
[UnityTest]
public IEnumerator RecalculatingAlphaOnReparentedInactiveObjectsDoesNotCrash()
{
Assert.IsNotNull(child3.GetComponent<CanvasRenderer>());
c1CanvasGroup.alpha = 0.5f;
child1.SetActive(false);
child1.transform.SetParent(rootObject.transform, true);
// This will crash if child3.GetComponent<CanvasRenderer>().m_ParentCanvas is not null.
yield return null;
}
}

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