Initial Commit

This commit is contained in:
Sebastian Cabrera 2021-08-02 05:44:37 -04:00
parent 53eb92e9af
commit 270ab7d11f
15341 changed files with 700234 additions and 0 deletions

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using UnityEngine;
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Text), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom Editor for the Text Component.
/// Extend this class to write a custom editor for a component derived from Text.
/// </summary>
public class TextEditor : GraphicEditor
{
SerializedProperty m_Text;
SerializedProperty m_FontData;
protected override void OnEnable()
{
base.OnEnable();
m_Text = serializedObject.FindProperty("m_Text");
m_FontData = serializedObject.FindProperty("m_FontData");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_Text);
EditorGUILayout.PropertyField(m_FontData);
AppearanceControlsGUI();
RaycastControlsGUI();
MaskableControlsGUI();
serializedObject.ApplyModifiedProperties();
}
}
}