Initial Commit
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using UnityEngine.UI;
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namespace UnityEditor.UI
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{
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[CustomEditor(typeof(Dropdown), true)]
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[CanEditMultipleObjects]
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/// <summary>
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/// Custom editor for the Dropdown component
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/// Extend this class to write a custom editor for a component derived from Dropdown.
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/// </summary>
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public class DropdownEditor : SelectableEditor
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{
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SerializedProperty m_Template;
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SerializedProperty m_CaptionText;
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SerializedProperty m_CaptionImage;
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SerializedProperty m_ItemText;
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SerializedProperty m_ItemImage;
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SerializedProperty m_OnSelectionChanged;
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SerializedProperty m_Value;
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SerializedProperty m_Options;
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SerializedProperty m_AlphaFadeSpeed;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_Template = serializedObject.FindProperty("m_Template");
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m_CaptionText = serializedObject.FindProperty("m_CaptionText");
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m_CaptionImage = serializedObject.FindProperty("m_CaptionImage");
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m_ItemText = serializedObject.FindProperty("m_ItemText");
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m_ItemImage = serializedObject.FindProperty("m_ItemImage");
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m_OnSelectionChanged = serializedObject.FindProperty("m_OnValueChanged");
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m_Value = serializedObject.FindProperty("m_Value");
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m_Options = serializedObject.FindProperty("m_Options");
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m_AlphaFadeSpeed = serializedObject.FindProperty("m_AlphaFadeSpeed");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.Space();
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_Template);
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EditorGUILayout.PropertyField(m_CaptionText);
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EditorGUILayout.PropertyField(m_CaptionImage);
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EditorGUILayout.PropertyField(m_ItemText);
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EditorGUILayout.PropertyField(m_ItemImage);
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EditorGUILayout.PropertyField(m_Value);
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EditorGUILayout.PropertyField(m_AlphaFadeSpeed);
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EditorGUILayout.PropertyField(m_Options);
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EditorGUILayout.PropertyField(m_OnSelectionChanged);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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