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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode.
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/// </summary>
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public interface IPropertyPreview
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{
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/// <summary>
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/// Called by the Timeline Editor to gather properties requiring preview.
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/// </summary>
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/// <param name="director">The PlayableDirector invoking the preview</param>
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/// <param name="driver">PropertyCollector used to gather previewable properties</param>
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void GatherProperties(PlayableDirector director, IPropertyCollector driver);
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}
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}
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