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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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interface IRowGUI
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{
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TrackAsset asset { get; }
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Rect boundingRect { get; }
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bool locked { get; }
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bool showMarkers { get; }
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bool muted { get; }
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Rect ToWindowSpace(Rect treeViewRect);
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}
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}
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