Initial Commit
This commit is contained in:
parent
53eb92e9af
commit
270ab7d11f
15341 changed files with 700234 additions and 0 deletions
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace UnityEditor.Timeline
|
||||
{
|
||||
enum Layer : byte
|
||||
{
|
||||
Clips,
|
||||
ClipHandles,
|
||||
Markers,
|
||||
MarkerHeaderTrack,
|
||||
MarkersOnHeader
|
||||
}
|
||||
|
||||
struct LayerZOrder : IComparable<LayerZOrder>
|
||||
{
|
||||
Layer m_Layer;
|
||||
int m_ZOrder;
|
||||
|
||||
public LayerZOrder(Layer layer, int zOrder)
|
||||
{
|
||||
m_Layer = layer;
|
||||
m_ZOrder = zOrder;
|
||||
}
|
||||
|
||||
public int CompareTo(LayerZOrder other)
|
||||
{
|
||||
if (m_Layer == other.m_Layer)
|
||||
return m_ZOrder.CompareTo(other.m_ZOrder);
|
||||
return m_Layer.CompareTo(other.m_Layer);
|
||||
}
|
||||
|
||||
public static LayerZOrder operator++(LayerZOrder x)
|
||||
{
|
||||
return new LayerZOrder(x.m_Layer, x.m_ZOrder + 1);
|
||||
}
|
||||
|
||||
public LayerZOrder ChangeLayer(Layer layer)
|
||||
{
|
||||
return new LayerZOrder(layer, m_ZOrder);
|
||||
}
|
||||
}
|
||||
|
||||
interface ILayerable
|
||||
{
|
||||
LayerZOrder zOrder { get; }
|
||||
}
|
||||
|
||||
interface IZOrderProvider
|
||||
{
|
||||
LayerZOrder Next();
|
||||
}
|
||||
|
||||
interface ILayer : IZOrderProvider
|
||||
{
|
||||
void Draw(Rect rect, WindowState state);
|
||||
}
|
||||
|
||||
abstract class ItemsLayer<T> : ILayer where T : TimelineItemGUI
|
||||
{
|
||||
// provide a buffer for time-based culling to allow for UI that extends slightly beyond the time (e.g. markers)
|
||||
// prevents popping of marker visibility.
|
||||
const int kVisibilityBufferInPixels = 10;
|
||||
|
||||
int m_PreviousLayerStateHash = -1;
|
||||
LayerZOrder m_LastZOrder;
|
||||
|
||||
public LayerZOrder Next()
|
||||
{
|
||||
m_NeedSort = true;
|
||||
return m_LastZOrder++;
|
||||
}
|
||||
|
||||
readonly List<T> m_Items = new List<T>();
|
||||
bool m_NeedSort = true;
|
||||
|
||||
public virtual void Draw(Rect rect, WindowState state)
|
||||
{
|
||||
if (m_Items.Count <= 0) return;
|
||||
|
||||
Sort();
|
||||
|
||||
// buffer to prevent flickering of markers at boundaries
|
||||
var onePixelTime = state.PixelDeltaToDeltaTime(kVisibilityBufferInPixels);
|
||||
var visibleTime = state.timeAreaShownRange + new Vector2(-onePixelTime, onePixelTime);
|
||||
var layerViewStateHasChanged = GetLayerViewStateChanged(rect, state);
|
||||
|
||||
foreach (var item in m_Items)
|
||||
{
|
||||
item.visible = item.end > visibleTime.x && item.start < visibleTime.y;
|
||||
if (!item.visible)
|
||||
continue;
|
||||
|
||||
item.Draw(rect, layerViewStateHasChanged, state);
|
||||
}
|
||||
}
|
||||
|
||||
public List<T> items => m_Items;
|
||||
|
||||
protected void AddItem(T item)
|
||||
{
|
||||
m_Items.Add(item);
|
||||
m_NeedSort = true;
|
||||
}
|
||||
|
||||
protected ItemsLayer(Layer layerOrder)
|
||||
{
|
||||
m_LastZOrder = new LayerZOrder(layerOrder, 0);
|
||||
}
|
||||
|
||||
void Sort()
|
||||
{
|
||||
if (!m_NeedSort)
|
||||
return;
|
||||
|
||||
m_Items.Sort((a, b) => a.zOrder.CompareTo(b.zOrder));
|
||||
m_NeedSort = false;
|
||||
}
|
||||
|
||||
bool GetLayerViewStateChanged(Rect rect, WindowState state)
|
||||
{
|
||||
var layerStateHash = rect.GetHashCode().CombineHash(state.viewStateHash);
|
||||
var layerViewStateHasChanged = layerStateHash != m_PreviousLayerStateHash;
|
||||
|
||||
if (Event.current.type == EventType.Layout && layerViewStateHasChanged)
|
||||
m_PreviousLayerStateHash = layerStateHash;
|
||||
|
||||
return layerViewStateHasChanged;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue