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//#define PERF_PROFILE
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[CustomEditor(typeof(TrackAsset), true, isFallback = true)]
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[CanEditMultipleObjects]
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class TrackAssetInspector : Editor
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{
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class TrackCurvesWrapper : ICurvesOwnerInspectorWrapper
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{
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public ICurvesOwner curvesOwner { get; }
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public SerializedObject serializedPlayableAsset { get; }
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public int lastCurveVersion { get; set; }
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public double lastEvalTime { get; set; }
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public TrackCurvesWrapper(TrackAsset track)
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{
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lastCurveVersion = -1;
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lastEvalTime = -1;
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if (track != null)
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{
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curvesOwner = track;
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serializedPlayableAsset = new SerializedObject(track);
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}
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}
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public double ToLocalTime(double time)
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{
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return time;
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}
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}
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TrackCurvesWrapper m_TrackCurvesWrapper;
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SerializedProperty m_Name;
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bool m_IsBuiltInType;
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Texture m_HeaderIcon;
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protected TimelineWindow timelineWindow
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{
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get
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{
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return TimelineWindow.instance;
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}
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}
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protected bool IsTrackLocked()
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{
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if (!TimelineUtility.IsCurrentSequenceValid() || IsCurrentSequenceReadOnly())
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return true;
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return targets.Any(track => ((TrackAsset)track).lockedInHierarchy);
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}
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public override void OnInspectorGUI()
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{
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using (new EditorGUI.DisabledScope(IsTrackLocked()))
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{
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DrawInspector();
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}
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}
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internal override bool IsEnabled()
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{
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return TimelineUtility.IsCurrentSequenceValid() && !IsCurrentSequenceReadOnly() && base.IsEnabled();
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}
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internal override void OnHeaderTitleGUI(Rect titleRect, string header)
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{
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serializedObject.Update();
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var textFieldRect = titleRect;
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using (new GUIMixedValueScope(m_Name.hasMultipleDifferentValues))
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{
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var seqWindow = TimelineWindow.instance;
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if (IsTrackLocked())
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{
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base.OnHeaderTitleGUI(titleRect, m_Name.stringValue);
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}
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else
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{
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EditorGUI.BeginChangeCheck();
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string newName = EditorGUI.DelayedTextField(textFieldRect, m_Name.stringValue, EditorStyles.textField);
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if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(newName))
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{
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for (int c = 0; c < targets.Length; c++)
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{
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ObjectNames.SetNameSmart(targets[c], newName);
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}
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if (seqWindow != null)
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seqWindow.Repaint();
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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internal override void OnHeaderIconGUI(Rect iconRect)
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{
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if (TimelineWindow.instance == null)
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return;
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using (new EditorGUI.DisabledScope(IsTrackLocked()))
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{
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if (m_HeaderIcon != null)
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GUI.Label(iconRect, GUIContent.Temp(m_HeaderIcon));
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}
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}
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internal override Rect DrawHeaderHelpAndSettingsGUI(Rect r)
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{
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using (new EditorGUI.DisabledScope(IsTrackLocked()))
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{
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var helpSize = EditorStyles.iconButton.CalcSize(EditorGUI.GUIContents.helpIcon);
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const int kTopMargin = 5;
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// Show Editor Header Items.
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return EditorGUIUtility.DrawEditorHeaderItems(new Rect(r.xMax - helpSize.x, r.y + kTopMargin, helpSize.x, helpSize.y), targets);
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}
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}
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public virtual void OnEnable()
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{
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m_IsBuiltInType = target != null && target.GetType().Assembly == typeof(TrackAsset).Assembly;
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m_Name = serializedObject.FindProperty("m_Name");
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m_TrackCurvesWrapper = new TrackCurvesWrapper(target as TrackAsset);
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m_HeaderIcon = TrackResourceCache.s_DefaultIcon.image;
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// only worry about the first track. if types are different, a different inspector is used.
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var track = target as TrackAsset;
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if (track != null)
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{
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var drawer = CustomTimelineEditorCache.GetTrackEditor(track);
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UnityEngine.Object binding = null;
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var director = m_Context as PlayableDirector;
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if (director != null)
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binding = director.GetGenericBinding(track);
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var options = drawer.GetTrackOptions(track, binding);
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if (options.icon != null)
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m_HeaderIcon = options.icon;
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else
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m_HeaderIcon = TrackResourceCache.GetTrackIcon(track).image;
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}
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}
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void DrawInspector()
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{
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if (serializedObject == null)
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return;
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if (Event.current.type == EventType.Repaint || Event.current.type == EventType.Layout)
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{
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CurvesOwnerInspectorHelper.PreparePlayableAsset(m_TrackCurvesWrapper);
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}
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serializedObject.Update();
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using (var changeScope = new EditorGUI.ChangeCheckScope())
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{
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DrawTrackProperties();
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if (changeScope.changed)
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{
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serializedObject.ApplyModifiedProperties();
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ApplyChanges();
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}
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}
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}
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protected virtual void DrawTrackProperties()
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{
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var property = serializedObject.GetIterator();
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var expanded = true;
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while (property.NextVisible(expanded))
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{
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if ("m_Script" == property.propertyPath)
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{
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// Don't draw script field for built-in types
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if (m_IsBuiltInType)
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continue;
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// Disable the script field, as it will break your Timeline if you change it.
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EditorGUI.BeginDisabled(true);
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EditorGUILayout.PropertyField(property, !expanded);
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EditorGUI.EndDisabled();
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continue;
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}
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EditorGUILayout.PropertyField(property, !expanded);
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expanded = false;
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}
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}
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protected virtual void ApplyChanges()
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{
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TimelineEditor.Refresh(RefreshReason.ContentsModified);
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}
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static bool IsCurrentSequenceReadOnly()
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{
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return TimelineWindow.instance.state.editSequence.isReadOnly;
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}
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}
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}
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