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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[ExcludeFromPreset]
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[TimelineHelpURL(typeof(TimelineClip))]
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class EditorClip : ScriptableObject
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{
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[SerializeField] TimelineClip m_Clip;
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public TimelineClip clip
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{
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get { return m_Clip; }
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set { m_Clip = value; }
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}
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public int lastHash { get; set; }
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public override int GetHashCode()
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{
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return clip.Hash();
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}
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}
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}
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