Initial Commit
This commit is contained in:
parent
53eb92e9af
commit
270ab7d11f
15341 changed files with 700234 additions and 0 deletions
|
@ -0,0 +1,91 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityEditor.Timeline
|
||||
{
|
||||
enum TimelineModeGUIState
|
||||
{
|
||||
Disabled,
|
||||
Hidden,
|
||||
Enabled
|
||||
}
|
||||
|
||||
abstract class TimelineMode
|
||||
{
|
||||
public struct HeaderState
|
||||
{
|
||||
public TimelineModeGUIState breadCrumb;
|
||||
public TimelineModeGUIState sequenceSelector;
|
||||
public TimelineModeGUIState options;
|
||||
}
|
||||
|
||||
public struct TrackOptionsState
|
||||
{
|
||||
public TimelineModeGUIState newButton;
|
||||
public TimelineModeGUIState editAsAssetButton;
|
||||
}
|
||||
|
||||
public HeaderState headerState { get; protected set; }
|
||||
public TrackOptionsState trackOptionsState { get; protected set; }
|
||||
public TimelineModes mode { get; protected set; }
|
||||
|
||||
public abstract bool ShouldShowPlayRange(WindowState state);
|
||||
public abstract bool ShouldShowTimeCursor(WindowState state);
|
||||
|
||||
public virtual bool ShouldShowTrackBindings(WindowState state)
|
||||
{
|
||||
return ShouldShowTimeCursor(state);
|
||||
}
|
||||
|
||||
public virtual bool ShouldShowTimeArea(WindowState state)
|
||||
{
|
||||
return !state.IsEditingAnEmptyTimeline();
|
||||
}
|
||||
|
||||
public abstract TimelineModeGUIState TrackState(WindowState state);
|
||||
public abstract TimelineModeGUIState ToolbarState(WindowState state);
|
||||
|
||||
public virtual TimelineModeGUIState PreviewState(WindowState state)
|
||||
{
|
||||
return state.ignorePreview ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
|
||||
}
|
||||
|
||||
public virtual TimelineModeGUIState EditModeButtonsState(WindowState state)
|
||||
{
|
||||
return TimelineModeGUIState.Enabled;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Different mode for Timeline
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum TimelineModes
|
||||
{
|
||||
/// <summary>
|
||||
/// A playable director with a valid timeline is selected in editor.
|
||||
/// </summary>
|
||||
Active = 1,
|
||||
/// <summary>
|
||||
/// The timeline is not editable. (the TimelineAsset file is either readonly on disk or locked by source control).
|
||||
/// </summary>
|
||||
ReadOnly = 2,
|
||||
/// <summary>
|
||||
/// The timeline cannot be played or previewed.
|
||||
/// </summary>
|
||||
Inactive = 4,
|
||||
/// <summary>
|
||||
/// Disabled Timeline.
|
||||
/// </summary>
|
||||
Disabled = 8,
|
||||
/// <summary>
|
||||
/// Timeline in AssetEditing mode.
|
||||
/// This mode is enabled when a timeline asset is selected in the project window.
|
||||
/// </summary>
|
||||
AssetEdition = 16,
|
||||
/// <summary>
|
||||
/// The timeline can be edited (either through playable director or selected timeline asset in project window).
|
||||
/// </summary>
|
||||
Default = Active | AssetEdition
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue