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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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class TimelineDisabledMode : TimelineMode
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{
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public TimelineDisabledMode()
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{
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headerState = new HeaderState
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{
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breadCrumb = TimelineModeGUIState.Enabled,
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options = TimelineModeGUIState.Enabled,
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sequenceSelector = TimelineModeGUIState.Enabled
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};
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trackOptionsState = new TrackOptionsState
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{
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newButton = TimelineModeGUIState.Enabled,
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editAsAssetButton = TimelineModeGUIState.Enabled
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};
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mode = TimelineModes.Disabled;
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}
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public override bool ShouldShowPlayRange(WindowState state)
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{
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return false;
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}
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public override bool ShouldShowTimeCursor(WindowState state)
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{
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return true;
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}
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public override TimelineModeGUIState ToolbarState(WindowState state)
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{
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return TimelineModeGUIState.Disabled;
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}
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public override TimelineModeGUIState TrackState(WindowState state)
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{
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return TimelineModeGUIState.Enabled;
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}
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}
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}
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