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using UnityEngine;
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using UnityEditor;
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using UnityEngine.Timeline;
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using UnityEngine.Playables;
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namespace UnityEditor.Timeline
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{
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static class TrackModifier
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{
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public static bool DeleteTrack(TimelineAsset timeline, TrackAsset track)
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{
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if (TimelineEditor.inspectedDirector != null)
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{
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TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Delete Track"));
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TimelineEditor.inspectedDirector.ClearGenericBinding(track);
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}
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return timeline.DeleteTrack(track);
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}
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}
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}
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