Initial Commit
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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interface IBounds
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{
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Rect boundingRect { get; }
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}
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class SpacePartitioner
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{
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internal class CachedList<T>
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{
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public static readonly List<T> Instance = new List<T>(1000);
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}
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struct Entry : IInterval
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{
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public object item { get; set; }
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public long intervalStart { get; set; }
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public long intervalEnd { get; set; }
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public Rect bounds { get; set; }
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private const float kPrecision = 100.0f;
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private const float kMaxFloat = (float)long.MaxValue;
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private const float kMinFloat = (float)long.MinValue;
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static public Int64 FromFloat(float f)
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{
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if (Single.IsPositiveInfinity(f))
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return long.MaxValue;
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if (Single.IsNegativeInfinity(f))
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return long.MinValue;
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f = Mathf.Clamp(f, kMinFloat, kMaxFloat); // prevent overflow of floats
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f = Mathf.Clamp(f * kPrecision, kMinFloat, kMaxFloat); // clamp to 'long' range
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return (long)(f);
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}
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}
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const EventType k_GuiEventLock = EventType.Repaint;
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IntervalTree<Entry> m_Tree = new IntervalTree<Entry>();
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List<Entry> m_CacheList = new List<Entry>();
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public void Clear()
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{
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m_Tree.Clear();
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}
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public void AddBounds(IBounds bounds)
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{
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AddBounds(bounds, bounds.boundingRect);
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}
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public void AddBounds(object item, Rect rect)
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{
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if (item == null)
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throw new ArgumentNullException("item");
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m_Tree.Add(new Entry()
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{
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intervalStart = Entry.FromFloat(rect.yMin),
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intervalEnd = Entry.FromFloat(rect.yMax),
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bounds = rect,
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item = item
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}
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);
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}
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/// <summary>
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/// Get items of type T at a given position
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/// </summary>
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/// <param name="position"></param>
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/// <param name="inClipSpace"></param>
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/// <typeparam name="T"></typeparam>
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/// <remarks>
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/// Uses a (1,1) sized box
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/// Use .ToList() or .ToArray() when not enumerating the result immediately
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/// </remarks>
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/// <returns></returns>
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public IEnumerable<T> GetItemsAtPosition<T>(Vector2 position)
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{
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return GetItemsInArea<T>(new Rect(position.x, position.y, 1, 1));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="area"></param>
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/// <param name="inClipSpace"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public IEnumerable<T> GetItemsInArea<T>(Rect area)
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{
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m_CacheList.Clear();
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m_Tree.IntersectsWithRange(long.MinValue, long.MaxValue, m_CacheList);
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var list = CachedList<T>.Instance;
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list.Clear();
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foreach (var i in m_CacheList)
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{
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if (i.item is T && i.bounds.Overlaps(area))
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list.Add((T)i.item);
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}
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return list;
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}
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public void DebugDraw(Color fillColor, Color outlineColor)
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{
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m_CacheList.Clear();
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m_Tree.IntersectsWithRange(long.MinValue, long.MaxValue, m_CacheList);
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HandleUtility.ApplyWireMaterial();
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foreach (var item in m_CacheList)
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{
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Handles.DrawSolidRectangleWithOutline(item.bounds, fillColor, outlineColor);
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}
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}
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}
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}
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