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using System;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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readonly struct HorizontalScope : IDisposable
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{
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public readonly Rect rect;
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public HorizontalScope(GUIContent content, GUIStyle style)
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{
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rect = EditorGUILayout.BeginHorizontal(content, style);
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}
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public void Dispose()
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{
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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