Initial Commit
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using System;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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struct Range
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{
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public double start;
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public double end;
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public double length { get { return end - start; } }
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public static Range Union(Range lhs, Range rhs)
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{
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return new Range
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{
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start = Math.Min(lhs.start, rhs.start),
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end = Math.Max(lhs.end, rhs.end)
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};
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}
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public static Range Intersection(Range lhs, Range rhs)
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{
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var s = Math.Max(lhs.start, rhs.start);
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var e = Math.Min(lhs.end, rhs.end);
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if (s > e)
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{
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// No intersection returns a 0-length range from 0 to 0
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return new Range();
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}
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return new Range
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{
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start = s,
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end = e
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};
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}
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public override string ToString()
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{
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return ToString("F3");
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}
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public string ToString(string format)
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{
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return UnityString.Format("({0}, {1})", start.ToString(format), end.ToString(format));
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}
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}
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}
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