Initial Commit
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class SequenceState : ISequenceState
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{
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readonly WindowState m_WindowState;
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readonly SequenceState m_ParentSequence;
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double m_Time;
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Range? m_CachedEvaluableRange;
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public TimelineAsset asset { get; }
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public PlayableDirector director { get; }
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public TimelineClip hostClip { get; }
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public double start { get; }
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public double timeScale { get; }
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public bool isAssetOnly { get; set; }
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public double duration
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{
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get
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{
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if (asset == null)
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return 0.0;
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var assetDuration = asset.durationMode == TimelineAsset.DurationMode.FixedLength ? asset.fixedDuration : asset.duration;
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return hostClip == null ? assetDuration : Math.Min(hostClip.duration, assetDuration);
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}
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}
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bool? m_IsReadOnly;
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public bool isReadOnly
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{
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get
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{
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if (!m_IsReadOnly.HasValue)
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m_IsReadOnly = FileUtil.IsReadOnly(asset);
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return m_IsReadOnly.Value;
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}
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}
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public void ResetIsReadOnly()
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{
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m_IsReadOnly = null;
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}
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public TimelineAssetViewModel viewModel
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{
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get
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{
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return TimelineWindowViewPrefs.GetOrCreateViewModel(asset);
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}
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}
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public double time
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{
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get
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{
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if (m_ParentSequence != null)
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return hostClip.ToLocalTimeUnbound(m_ParentSequence.time);
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return GetLocalTime();
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}
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set
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{
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var correctedValue = Math.Min(value, TimeUtility.k_MaxTimelineDurationInSeconds);
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viewModel.windowTime = correctedValue;
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if (m_ParentSequence != null)
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m_ParentSequence.time = hostClip.FromLocalTimeUnbound(correctedValue);
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else
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SetLocalTime(correctedValue);
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}
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}
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public int frame
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{
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get { return TimeUtility.ToFrames(time, frameRate); }
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set { time = TimeUtility.FromFrames(Mathf.Max(0, value), frameRate); }
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}
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public float frameRate
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{
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get
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{
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if (asset != null)
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return asset.editorSettings.fps;
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return TimelineAsset.EditorSettings.kDefaultFps;
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}
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set
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{
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TimelineAsset.EditorSettings settings = asset.editorSettings;
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if (Math.Abs(settings.fps - value) > TimeUtility.kFrameRateEpsilon)
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{
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settings.fps = Mathf.Max(value, (float)TimeUtility.kFrameRateEpsilon);
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EditorUtility.SetDirty(asset);
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}
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}
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}
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public SequenceState(WindowState windowState, TimelineAsset asset, PlayableDirector director, TimelineClip hostClip, SequenceState parentSequence)
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{
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m_WindowState = windowState;
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m_ParentSequence = parentSequence;
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this.asset = asset;
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this.director = director;
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this.hostClip = hostClip;
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isAssetOnly = asset != null && director == null;
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start = hostClip == null ? 0.0 : hostClip.start;
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timeScale = hostClip == null ? 1.0 : hostClip.timeScale * parentSequence.timeScale;
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}
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public Range GetEvaluableRange()
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{
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if (hostClip == null)
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return new Range
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{
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start = 0.0,
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end = duration
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};
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if (!m_CachedEvaluableRange.HasValue)
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{
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var globalRange = GetGlobalEvaluableRange();
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m_CachedEvaluableRange = new Range
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{
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start = ToLocalTime(globalRange.start),
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end = ToLocalTime(globalRange.end)
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};
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}
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return m_CachedEvaluableRange.Value;
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}
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public double ToGlobalTime(double t)
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{
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if (hostClip == null)
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return t;
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return m_ParentSequence.ToGlobalTime(hostClip.FromLocalTimeUnbound(t));
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}
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public double ToLocalTime(double t)
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{
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if (hostClip == null)
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return t;
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return hostClip.ToLocalTimeUnbound(m_ParentSequence.ToLocalTime(t));
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}
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double GetLocalTime()
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{
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if (!m_WindowState.previewMode && !Application.isPlaying)
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return viewModel.windowTime;
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// the time needs to always be synchronized with the director
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if (director != null)
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m_Time = director.time;
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return m_Time;
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}
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void SetLocalTime(double newTime)
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{
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// do this prior to the calback, because the callback pulls from the get
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if (director != null)
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director.time = newTime;
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if (Math.Abs(m_Time - newTime) > TimeUtility.kTimeEpsilon)
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{
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m_Time = newTime;
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m_WindowState.InvokeTimeChangeCallback();
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}
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}
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Range GetGlobalEvaluableRange()
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{
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if (hostClip == null)
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return new Range
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{
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start = 0.0,
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end = duration
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};
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var currentRange = new Range
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{
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start = hostClip.ToLocalTimeUnbound(ToGlobalTime(hostClip.start)),
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end = hostClip.ToLocalTimeUnbound(ToGlobalTime(hostClip.end))
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};
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return Range.Intersection(currentRange, m_ParentSequence.GetGlobalEvaluableRange());
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}
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public void Dispose()
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{
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TimelineWindowViewPrefs.SaveViewModel(asset);
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}
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}
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}
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