Initial Commit
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using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[Serializable]
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class SequencePath
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{
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[SerializeField] int m_SelectionRoot;
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public int selectionRoot
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{
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get { return m_SelectionRoot; }
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}
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[SerializeField] List<SequencePathSubElement> m_SubElements;
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public List<SequencePathSubElement> subElements
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{
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get { return m_SubElements ?? (m_SubElements = new List<SequencePathSubElement>()); }
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}
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public void SetSelectionRoot(int instanceID)
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{
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m_SelectionRoot = instanceID;
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subElements.Clear();
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}
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public void AddSubSequence(ISequenceState state, IExposedPropertyTable resolver)
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{
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subElements.Add(SequencePathSubElement.Create(state, resolver));
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}
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public void Clear()
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{
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m_SelectionRoot = 0;
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subElements.Clear();
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}
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public static bool AreEqual(SequencePath lhs, SequencePath rhs)
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{
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if (ReferenceEquals(lhs, null) && ReferenceEquals(rhs, null)) return true;
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if (ReferenceEquals(lhs, null) || ReferenceEquals(rhs, null)) return false;
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if (ReferenceEquals(lhs, rhs)) return true;
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var result = lhs.selectionRoot == rhs.selectionRoot &&
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lhs.subElements.Count == rhs.subElements.Count;
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if (!result)
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return false;
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for (int i = 0, n = lhs.subElements.Count; i < n; ++i)
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result = result && SequencePathSubElement.AreEqual(lhs.subElements[i], rhs.subElements[i]);
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return result;
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}
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public override string ToString()
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{
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var sb = new StringBuilder();
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sb.AppendFormat("[{0}]", m_SelectionRoot.ToString());
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if (m_SubElements != null && m_SubElements.Count > 0)
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{
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foreach (var element in m_SubElements)
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{
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sb.Append(" > ");
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sb.Append(element.ToString());
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}
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}
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return sb.ToString();
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}
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}
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[Serializable]
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class SequencePathSubElement
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{
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public int trackInstanceID;
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public int trackHash;
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public int clipIndex;
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public int clipHash;
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public int subDirectorIndex;
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public static SequencePathSubElement Create(ISequenceState state, IExposedPropertyTable resolver)
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{
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var clip = state.hostClip;
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Debug.Assert(clip != null);
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var track = clip.GetParentTrack();
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Debug.Assert(track != null);
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var asset = track.timelineAsset;
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Debug.Assert(asset != null);
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var directors = TimelineUtility.GetSubTimelines(clip, resolver as PlayableDirector);
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return new SequencePathSubElement
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{
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trackInstanceID = track.GetInstanceID(),
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trackHash = track.Hash(),
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clipIndex = Array.IndexOf(track.clips, clip),
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clipHash = clip.Hash(),
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subDirectorIndex = directors.IndexOf(state.director)
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};
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}
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public static bool AreEqual(SequencePathSubElement lhs, SequencePathSubElement rhs)
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{
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if (ReferenceEquals(lhs, null) && ReferenceEquals(rhs, null)) return true;
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if (ReferenceEquals(lhs, null) || ReferenceEquals(rhs, null)) return false;
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if (ReferenceEquals(lhs, rhs)) return true;
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return lhs.trackInstanceID == rhs.trackInstanceID &&
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lhs.trackHash == rhs.trackHash &&
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lhs.clipIndex == rhs.clipIndex &&
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lhs.clipHash == rhs.clipHash &&
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lhs.subDirectorIndex == rhs.subDirectorIndex;
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}
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public override string ToString()
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{
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return string.Format(
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"[track[{0}] ({1}) > clip[{2}] ({3})]",
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trackInstanceID.ToString(), trackHash.ToString(),
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clipIndex.ToString(), clipHash.ToString());
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}
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}
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}
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