Initial Commit
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using JetBrains.Annotations;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline.Signals
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{
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[CustomEditor(typeof(SignalAsset))]
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class SignalAssetInspector : Editor
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{
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[MenuItem("Assets/Create/Signal", false, 451)]
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[UsedImplicitly]
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public static void CreateNewSignal()
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{
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var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D;
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<DoCreateSignalAsset>(), "New Signal.signal", icon, null);
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}
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class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var signalAsset = CreateInstance<SignalAsset>();
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AssetDatabase.CreateAsset(signalAsset, pathName);
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ProjectWindowUtil.ShowCreatedAsset(signalAsset);
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}
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}
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}
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}
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