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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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enum TrimEdge
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{
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Start,
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End
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}
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interface ITrimItemMode
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{
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void OnBeforeTrim(ITrimmable item, TrimEdge trimDirection);
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void TrimStart(ITrimmable item, double time, bool affectTimeScale);
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void TrimEnd(ITrimmable item, double time, bool affectTimeScale);
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}
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interface ITrimItemDrawer
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{
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void DrawGUI(WindowState state, Rect bounds, Color color, TrimEdge edge);
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}
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}
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