Initial Commit
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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static class TimeIndicator
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{
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static readonly Tooltip s_Tooltip = new Tooltip(DirectorStyles.Instance.displayBackground, DirectorStyles.Instance.tinyFont);
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public static void Draw(WindowState state, double time)
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{
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var bounds = state.timeAreaRect;
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bounds.xMin = Mathf.Max(bounds.xMin, state.TimeToTimeAreaPixel(time));
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using (new GUIViewportScope(state.timeAreaRect))
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{
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s_Tooltip.text = TimeReferenceUtility.ToTimeString(time);
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var tooltipBounds = s_Tooltip.bounds;
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tooltipBounds.xMin = bounds.xMin - (tooltipBounds.width / 2.0f);
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tooltipBounds.y = bounds.y;
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s_Tooltip.bounds = tooltipBounds;
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if (time >= 0)
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s_Tooltip.Draw();
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}
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if (time >= 0)
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{
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Graphics.DrawLineAtTime(state, time, Color.black, true);
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}
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}
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public static void Draw(WindowState state, double start, double end)
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{
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var bounds = state.timeAreaRect;
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bounds.xMin = Mathf.Max(bounds.xMin, state.TimeToTimeAreaPixel(start));
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bounds.xMax = Mathf.Min(bounds.xMax, state.TimeToTimeAreaPixel(end));
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var color = DirectorStyles.Instance.selectedStyle.focused.textColor;
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color.a = 0.12f;
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EditorGUI.DrawRect(bounds, color);
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Draw(state, start);
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Draw(state, end);
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}
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}
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}
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