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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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class RectangleZoom : RectangleTool
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{
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protected override bool enableAutoPan { get { return true; } }
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protected override bool CanStartRectangle(Event evt)
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{
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return evt.button == 1 && evt.modifiers == (EventModifiers.Alt | EventModifiers.Shift);
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}
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protected override bool OnFinish(Event evt, WindowState state, Rect rect)
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{
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var x = state.PixelToTime(rect.xMin);
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var y = state.PixelToTime(rect.xMax);
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state.SetTimeAreaShownRange(x, y);
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return true;
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}
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}
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}
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