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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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class RectangleSelect : RectangleTool
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{
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protected override bool enableAutoPan { get { return false; } }
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protected override bool CanStartRectangle(Event evt)
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{
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if (evt.button != 0 || evt.alt)
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return false;
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return PickerUtils.pickedElements.All(e => e is IRowGUI);
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}
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protected override bool OnFinish(Event evt, WindowState state, Rect rect)
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{
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var selectables = state.spacePartitioner.GetItemsInArea<ISelectable>(rect).ToList();
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if (!selectables.Any())
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return false;
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if (ItemSelection.CanClearSelection(evt))
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SelectionManager.Clear();
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foreach (var selectable in selectables)
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{
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ItemSelection.HandleItemSelection(evt, selectable);
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}
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return true;
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}
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}
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}
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