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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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interface IMoveItemMode
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{
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void OnTrackDetach(IEnumerable<ItemsPerTrack> itemsGroups);
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void HandleTrackSwitch(IEnumerable<ItemsPerTrack> itemsGroups);
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bool AllowTrackSwitch();
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double AdjustStartTime(WindowState state, ItemsPerTrack itemsGroup, double time);
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void OnModeClutchEnter(IEnumerable<ItemsPerTrack> itemsGroups);
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void OnModeClutchExit(IEnumerable<ItemsPerTrack> itemsGroups);
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void BeginMove(IEnumerable<ItemsPerTrack> itemsGroups);
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void UpdateMove(IEnumerable<ItemsPerTrack> itemsGroups);
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void FinishMove(IEnumerable<ItemsPerTrack> itemsGroups);
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bool ValidateMove(ItemsPerTrack itemsGroup);
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}
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interface IMoveItemDrawer
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{
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void DrawGUI(WindowState state, IEnumerable<MovingItems> movingItems, Color color);
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}
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}
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