Initial Commit
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using System;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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class HeaderSplitterManipulator : Manipulator
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{
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bool m_Captured;
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protected override bool MouseDown(Event evt, WindowState state)
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{
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Rect headerSplitterRect = state.GetWindow().headerSplitterRect;
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if (headerSplitterRect.Contains(evt.mousePosition))
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{
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m_Captured = true;
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state.AddCaptured(this);
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return true;
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}
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return false;
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}
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protected override bool MouseDrag(Event evt, WindowState state)
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{
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if (!m_Captured)
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return false;
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state.sequencerHeaderWidth = evt.mousePosition.x;
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return true;
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}
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protected override bool MouseUp(Event evt, WindowState state)
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{
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if (!m_Captured)
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return false;
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state.RemoveCaptured(this);
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m_Captured = false;
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return true;
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}
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public override void Overlay(Event evt, WindowState state)
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{
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Rect rect = state.GetWindow().sequenceRect;
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EditorGUIUtility.AddCursorRect(rect, MouseCursor.SplitResizeLeftRight);
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}
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}
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}
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