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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine.Playables;
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using UnityEngine.SceneManagement;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline.Analytics
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{
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class TimelineSceneInfo
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{
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public Dictionary<string, int> trackCount = new Dictionary<string, int>
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{
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{"ActivationTrack", 0},
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{"AnimationTrack", 0},
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{"AudioTrack", 0},
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{"ControlTrack", 0},
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{"PlayableTrack", 0},
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{"UserType", 0},
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{"Other", 0}
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};
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public Dictionary<string, int> userTrackTypesCount = new Dictionary<string, int>();
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public HashSet<TimelineAsset> uniqueDirectors = new HashSet<TimelineAsset>();
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public int numTracks = 0;
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public int minDuration = int.MaxValue;
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public int maxDuration = int.MinValue;
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public int minNumTracks = int.MaxValue;
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public int maxNumTracks = int.MinValue;
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public int numRecorded = 0;
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}
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[Serializable]
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struct TrackInfo
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{
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public string name;
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public double percent;
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}
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[Serializable]
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class TimelineEventInfo
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{
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public int num_timelines;
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public int min_duration, max_duration;
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public int min_num_tracks, max_num_tracks;
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public double recorded_percent;
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public List<TrackInfo> track_info = new List<TrackInfo>();
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public string most_popular_user_track = string.Empty;
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public TimelineEventInfo(TimelineSceneInfo sceneInfo)
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{
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num_timelines = sceneInfo.uniqueDirectors.Count;
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min_duration = sceneInfo.minDuration;
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max_duration = sceneInfo.maxDuration;
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min_num_tracks = sceneInfo.minNumTracks;
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max_num_tracks = sceneInfo.maxNumTracks;
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recorded_percent = Math.Round(100.0 * sceneInfo.numRecorded / sceneInfo.numTracks, 1);
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foreach (KeyValuePair<string, int> kv in sceneInfo.trackCount.Where(x => x.Value > 0))
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{
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track_info.Add(new TrackInfo()
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{
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name = kv.Key,
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percent = Math.Round(100.0 * kv.Value / sceneInfo.numTracks, 1)
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});
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}
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if (sceneInfo.userTrackTypesCount.Any())
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{
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most_popular_user_track = sceneInfo.userTrackTypesCount
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.First(x => x.Value == sceneInfo.userTrackTypesCount.Values.Max()).Key;
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}
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}
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public static bool IsUserType(Type t)
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{
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string nameSpace = t.Namespace;
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return string.IsNullOrEmpty(nameSpace) || !nameSpace.StartsWith("UnityEngine.Timeline");
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}
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}
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static class TimelineAnalytics
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{
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static TimelineSceneInfo _timelineSceneInfo = new TimelineSceneInfo();
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class TimelineAnalyticsPreProcess : IPreprocessBuildWithReport
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{
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public int callbackOrder { get { return 0; } }
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public void OnPreprocessBuild(BuildReport report)
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{
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_timelineSceneInfo = new TimelineSceneInfo();
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}
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}
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class TimelineAnalyticsProcess : IProcessSceneWithReport
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{
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public int callbackOrder
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{
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get { return 0; }
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}
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public void OnProcessScene(Scene scene, BuildReport report)
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{
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var timelines = UnityEngine.Object.FindObjectsOfType<PlayableDirector>().Select(pd => pd.playableAsset).OfType<TimelineAsset>().Distinct();
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foreach (var timeline in timelines)
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{
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if (_timelineSceneInfo.uniqueDirectors.Add(timeline))
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{
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_timelineSceneInfo.numTracks += timeline.flattenedTracks.Count();
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_timelineSceneInfo.minDuration = Math.Min(_timelineSceneInfo.minDuration, (int)(timeline.duration * 1000));
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_timelineSceneInfo.maxDuration = Math.Max(_timelineSceneInfo.maxDuration, (int)(timeline.duration * 1000));
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_timelineSceneInfo.minNumTracks = Math.Min(_timelineSceneInfo.minNumTracks, timeline.flattenedTracks.Count());
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_timelineSceneInfo.maxNumTracks = Math.Max(_timelineSceneInfo.maxNumTracks, timeline.flattenedTracks.Count());
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foreach (var track in timeline.flattenedTracks)
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{
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string key = track.GetType().Name;
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if (_timelineSceneInfo.trackCount.ContainsKey(key))
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{
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_timelineSceneInfo.trackCount[key]++;
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}
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else
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{
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if (TimelineEventInfo.IsUserType(track.GetType()))
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{
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_timelineSceneInfo.trackCount["UserType"]++;
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if (_timelineSceneInfo.userTrackTypesCount.ContainsKey(key))
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_timelineSceneInfo.userTrackTypesCount[key]++;
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else
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_timelineSceneInfo.userTrackTypesCount[key] = 1;
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}
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else
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_timelineSceneInfo.trackCount["Other"]++;
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}
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if (track.clips.Any(x => x.recordable))
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_timelineSceneInfo.numRecorded++;
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else
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{
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var animationTrack = track as AnimationTrack;
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if (animationTrack != null)
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{
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if (animationTrack.CanConvertToClipMode())
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_timelineSceneInfo.numRecorded++;
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}
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}
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}
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}
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}
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}
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}
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class TimelineAnalyticsPostProcess : IPostprocessBuildWithReport
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{
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public int callbackOrder {get { return 0; }}
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public void OnPostprocessBuild(BuildReport report)
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{
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if (_timelineSceneInfo.uniqueDirectors.Count > 0)
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{
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var timelineEvent = new TimelineEventInfo(_timelineSceneInfo);
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EditorAnalytics.SendEventTimelineInfo(timelineEvent);
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}
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}
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}
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}
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}
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