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using UnityEngine;
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using System;
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using System.Collections;
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namespace TMPro
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{
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/// <summary>
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/// Base class for all text elements like characters (glyphs) and sprites.
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/// </summary>
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[Serializable]
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public class TMP_TextElement_Legacy
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{
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public int id;
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public float x;
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public float y;
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public float width;
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public float height;
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public float xOffset;
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public float yOffset;
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public float xAdvance;
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public float scale;
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}
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}
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