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using UnityEngine;
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using System.Collections.Generic;
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namespace TMPro.SpriteAssetUtilities
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{
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public enum SpriteAssetImportFormats { None = 0, TexturePackerJsonArray = 0x1 };
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public class TexturePacker_JsonArray
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{
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[System.Serializable]
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public struct SpriteFrame
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{
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public float x;
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public float y;
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public float w;
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public float h;
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public override string ToString()
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{
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string s = "x: " + x.ToString("f2") + " y: " + y.ToString("f2") + " h: " + h.ToString("f2") + " w: " + w.ToString("f2");
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return s;
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}
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}
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[System.Serializable]
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public struct SpriteSize
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{
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public float w;
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public float h;
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public override string ToString()
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{
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string s = "w: " + w.ToString("f2") + " h: " + h.ToString("f2");
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return s;
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}
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}
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[System.Serializable]
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public struct Frame
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{
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public string filename;
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public SpriteFrame frame;
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public bool rotated;
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public bool trimmed;
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public SpriteFrame spriteSourceSize;
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public SpriteSize sourceSize;
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public Vector2 pivot;
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}
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[System.Serializable]
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public struct Meta
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{
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public string app;
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public string version;
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public string image;
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public string format;
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public SpriteSize size;
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public float scale;
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public string smartupdate;
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}
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[System.Serializable]
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public class SpriteDataObject
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{
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public List<Frame> frames;
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public Meta meta;
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}
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}
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}
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