Initial Commit
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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#pragma warning disable 0649 // Disabled warnings related to serialized fields not assigned in this script but used in the editor.
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namespace TMPro
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{
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/// <summary>
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/// Scaling options for the sprites
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/// </summary>
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//public enum SpriteRelativeScaling
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//{
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// RelativeToPrimary = 0x1,
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// RelativeToCurrent = 0x2,
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//}
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[System.Serializable][ExcludeFromPresetAttribute]
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public class TMP_Settings : ScriptableObject
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{
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private static TMP_Settings s_Instance;
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/// <summary>
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/// Returns the release version of the product.
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/// </summary>
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public static string version
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{
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get { return "1.4.0"; }
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}
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/// <summary>
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/// Controls if Word Wrapping will be enabled on newly created text objects by default.
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/// </summary>
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public static bool enableWordWrapping
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{
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get { return instance.m_enableWordWrapping; }
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}
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[SerializeField]
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private bool m_enableWordWrapping;
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/// <summary>
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/// Controls if Kerning is enabled on newly created text objects by default.
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/// </summary>
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public static bool enableKerning
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{
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get { return instance.m_enableKerning; }
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}
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[SerializeField]
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private bool m_enableKerning;
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/// <summary>
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/// Controls if Extra Padding is enabled on newly created text objects by default.
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/// </summary>
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public static bool enableExtraPadding
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{
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get { return instance.m_enableExtraPadding; }
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}
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[SerializeField]
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private bool m_enableExtraPadding;
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/// <summary>
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/// Controls if TintAllSprites is enabled on newly created text objects by default.
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/// </summary>
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public static bool enableTintAllSprites
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{
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get { return instance.m_enableTintAllSprites; }
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}
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[SerializeField]
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private bool m_enableTintAllSprites;
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/// <summary>
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/// Controls if Escape Characters will be parsed in the Text Input Box on newly created text objects.
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/// </summary>
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public static bool enableParseEscapeCharacters
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{
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get { return instance.m_enableParseEscapeCharacters; }
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}
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[SerializeField]
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private bool m_enableParseEscapeCharacters;
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/// <summary>
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/// Controls if Raycast Target is enabled by default on newly created text objects.
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/// </summary>
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public static bool enableRaycastTarget
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{
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get { return instance.m_EnableRaycastTarget; }
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}
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[SerializeField]
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private bool m_EnableRaycastTarget = true;
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/// <summary>
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/// Determines if OpenType Font Features should be retrieved at runtime from the source font file.
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/// </summary>
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public static bool getFontFeaturesAtRuntime
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{
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get { return instance.m_GetFontFeaturesAtRuntime; }
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}
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[SerializeField]
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private bool m_GetFontFeaturesAtRuntime = true;
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/// <summary>
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/// The character that will be used as a replacement for missing glyphs in a font asset.
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/// </summary>
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public static int missingGlyphCharacter
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{
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get { return instance.m_missingGlyphCharacter; }
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set { instance.m_missingGlyphCharacter = value; }
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}
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[SerializeField]
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private int m_missingGlyphCharacter;
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/// <summary>
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/// Controls the display of warning message in the console.
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/// </summary>
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public static bool warningsDisabled
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{
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get { return instance.m_warningsDisabled; }
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}
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[SerializeField]
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private bool m_warningsDisabled;
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/// <summary>
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/// Returns the Default Font Asset to be used by newly created text objects.
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/// </summary>
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public static TMP_FontAsset defaultFontAsset
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{
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get { return instance.m_defaultFontAsset; }
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}
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[SerializeField]
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private TMP_FontAsset m_defaultFontAsset;
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/// <summary>
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/// The relative path to a Resources folder in the project.
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/// </summary>
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public static string defaultFontAssetPath
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{
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get { return instance.m_defaultFontAssetPath; }
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}
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[SerializeField]
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private string m_defaultFontAssetPath;
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/// <summary>
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/// The Default Point Size of newly created text objects.
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/// </summary>
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public static float defaultFontSize
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{
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get { return instance.m_defaultFontSize; }
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}
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[SerializeField]
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private float m_defaultFontSize;
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/// <summary>
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/// The multiplier used to computer the default Min point size when Text Auto Sizing is used.
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/// </summary>
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public static float defaultTextAutoSizingMinRatio
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{
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get { return instance.m_defaultAutoSizeMinRatio; }
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}
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[SerializeField]
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private float m_defaultAutoSizeMinRatio;
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/// <summary>
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/// The multiplier used to computer the default Max point size when Text Auto Sizing is used.
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/// </summary>
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public static float defaultTextAutoSizingMaxRatio
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{
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get { return instance.m_defaultAutoSizeMaxRatio; }
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}
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[SerializeField]
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private float m_defaultAutoSizeMaxRatio;
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/// <summary>
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/// The Default Size of the Text Container of a TextMeshPro object.
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/// </summary>
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public static Vector2 defaultTextMeshProTextContainerSize
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{
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get { return instance.m_defaultTextMeshProTextContainerSize; }
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}
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[SerializeField]
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private Vector2 m_defaultTextMeshProTextContainerSize;
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/// <summary>
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/// The Default Width of the Text Container of a TextMeshProUI object.
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/// </summary>
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public static Vector2 defaultTextMeshProUITextContainerSize
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{
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get { return instance.m_defaultTextMeshProUITextContainerSize; }
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}
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[SerializeField]
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private Vector2 m_defaultTextMeshProUITextContainerSize;
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/// <summary>
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/// Set the size of the text container of newly created text objects to match the size of the text.
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/// </summary>
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public static bool autoSizeTextContainer
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{
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get { return instance.m_autoSizeTextContainer; }
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}
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[SerializeField]
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private bool m_autoSizeTextContainer;
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/// <summary>
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/// Disables InternalUpdate() calls when true. This can improve performance when the scale of the text object is static.
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/// </summary>
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public static bool isTextObjectScaleStatic
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{
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get { return instance.m_IsTextObjectScaleStatic; }
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set { instance.m_IsTextObjectScaleStatic = value; }
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}
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[SerializeField]
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private bool m_IsTextObjectScaleStatic;
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/// <summary>
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/// Returns the list of Fallback Fonts defined in the TMP Settings file.
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/// </summary>
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public static List<TMP_FontAsset> fallbackFontAssets
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{
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get { return instance.m_fallbackFontAssets; }
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}
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[SerializeField]
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private List<TMP_FontAsset> m_fallbackFontAssets;
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/// <summary>
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/// Controls whether or not TMP will create a matching material preset or use the default material of the fallback font asset.
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/// </summary>
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public static bool matchMaterialPreset
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{
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get { return instance.m_matchMaterialPreset; }
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}
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[SerializeField]
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private bool m_matchMaterialPreset;
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/// <summary>
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/// The Default Sprite Asset to be used by default.
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/// </summary>
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public static TMP_SpriteAsset defaultSpriteAsset
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{
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get { return instance.m_defaultSpriteAsset; }
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}
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[SerializeField]
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private TMP_SpriteAsset m_defaultSpriteAsset;
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/// <summary>
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/// The relative path to a Resources folder in the project.
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/// </summary>
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public static string defaultSpriteAssetPath
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{
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get { return instance.m_defaultSpriteAssetPath; }
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}
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[SerializeField]
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private string m_defaultSpriteAssetPath;
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/// <summary>
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/// Determines if Emoji support is enabled in the Input Field TouchScreenKeyboard.
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/// </summary>
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public static bool enableEmojiSupport
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{
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get { return instance.m_enableEmojiSupport; }
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set { instance.m_enableEmojiSupport = value; }
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}
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[SerializeField]
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private bool m_enableEmojiSupport;
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/// <summary>
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/// The unicode value of the sprite that will be used when the requested sprite is missing from the sprite asset and potential fallbacks.
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/// </summary>
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public static uint missingCharacterSpriteUnicode
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{
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get { return instance.m_MissingCharacterSpriteUnicode; }
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set { instance.m_MissingCharacterSpriteUnicode = value; }
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}
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[SerializeField]
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private uint m_MissingCharacterSpriteUnicode;
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/// <summary>
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/// Determines if sprites will be scaled relative to the primary font asset assigned to the text object or relative to the current font asset.
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/// </summary>
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//public static SpriteRelativeScaling spriteRelativeScaling
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//{
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// get { return instance.m_SpriteRelativeScaling; }
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// set { instance.m_SpriteRelativeScaling = value; }
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//}
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//[SerializeField]
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//private SpriteRelativeScaling m_SpriteRelativeScaling = SpriteRelativeScaling.RelativeToCurrent;
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/// <summary>
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/// The relative path to a Resources folder in the project that contains Color Gradient Presets.
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/// </summary>
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public static string defaultColorGradientPresetsPath
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{
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get { return instance.m_defaultColorGradientPresetsPath; }
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}
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[SerializeField]
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private string m_defaultColorGradientPresetsPath;
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/// <summary>
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/// The Default Style Sheet used by the text objects.
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/// </summary>
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public static TMP_StyleSheet defaultStyleSheet
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{
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get { return instance.m_defaultStyleSheet; }
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}
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[SerializeField]
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private TMP_StyleSheet m_defaultStyleSheet;
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/// <summary>
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/// The relative path to a Resources folder in the project that contains the TMP Style Sheets.
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/// </summary>
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public static string styleSheetsResourcePath
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{
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get { return instance.m_StyleSheetsResourcePath; }
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}
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[SerializeField]
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private string m_StyleSheetsResourcePath;
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/// <summary>
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/// Text file that contains the leading characters used for line breaking for Asian languages.
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/// </summary>
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public static TextAsset leadingCharacters
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{
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get { return instance.m_leadingCharacters; }
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}
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[SerializeField]
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private TextAsset m_leadingCharacters;
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/// <summary>
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/// Text file that contains the following characters used for line breaking for Asian languages.
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/// </summary>
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public static TextAsset followingCharacters
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{
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get { return instance.m_followingCharacters; }
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}
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[SerializeField]
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private TextAsset m_followingCharacters;
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/// <summary>
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///
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/// </summary>
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public static LineBreakingTable linebreakingRules
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{
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get
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{
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if (instance.m_linebreakingRules == null)
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LoadLinebreakingRules();
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return instance.m_linebreakingRules;
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}
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}
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[SerializeField]
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private LineBreakingTable m_linebreakingRules;
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// TODO : Potential new feature to explore where multiple font assets share the same atlas texture.
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//internal static TMP_DynamicAtlasTextureGroup managedAtlasTextures
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//{
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// get
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// {
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// if (instance.m_DynamicAtlasTextureGroup == null)
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// {
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// instance.m_DynamicAtlasTextureGroup = TMP_DynamicAtlasTextureGroup.CreateDynamicAtlasTextureGroup();
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// }
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// return instance.m_DynamicAtlasTextureGroup;
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// }
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//}
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//[SerializeField]
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//private TMP_DynamicAtlasTextureGroup m_DynamicAtlasTextureGroup;
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/// <summary>
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/// Determines if Modern or Traditional line breaking rules should be used for Korean text.
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/// </summary>
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public static bool useModernHangulLineBreakingRules
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{
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get { return instance.m_UseModernHangulLineBreakingRules; }
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set { instance.m_UseModernHangulLineBreakingRules = value; }
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}
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[SerializeField]
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private bool m_UseModernHangulLineBreakingRules;
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/// <summary>
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/// Get a singleton instance of the settings class.
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/// </summary>
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public static TMP_Settings instance
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{
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get
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{
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if (TMP_Settings.s_Instance == null)
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{
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TMP_Settings.s_Instance = Resources.Load<TMP_Settings>("TMP Settings");
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#if UNITY_EDITOR
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// Make sure TextMesh Pro UPM packages resources have been added to the user project
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if (TMP_Settings.s_Instance == null)
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{
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// Open TMP Resources Importer
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TMP_PackageResourceImporterWindow.ShowPackageImporterWindow();
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}
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#endif
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}
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return TMP_Settings.s_Instance;
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}
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}
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/// <summary>
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/// Static Function to load the TMP Settings file.
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/// </summary>
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/// <returns></returns>
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public static TMP_Settings LoadDefaultSettings()
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{
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if (s_Instance == null)
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{
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// Load settings from TMP_Settings file
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TMP_Settings settings = Resources.Load<TMP_Settings>("TMP Settings");
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if (settings != null)
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s_Instance = settings;
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}
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return s_Instance;
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}
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/// <summary>
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/// Returns the Sprite Asset defined in the TMP Settings file.
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/// </summary>
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/// <returns></returns>
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public static TMP_Settings GetSettings()
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{
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if (TMP_Settings.instance == null) return null;
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return TMP_Settings.instance;
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}
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/// <summary>
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/// Returns the Font Asset defined in the TMP Settings file.
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/// </summary>
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/// <returns></returns>
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public static TMP_FontAsset GetFontAsset()
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{
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if (TMP_Settings.instance == null) return null;
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return TMP_Settings.instance.m_defaultFontAsset;
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}
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/// <summary>
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/// Returns the Sprite Asset defined in the TMP Settings file.
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/// </summary>
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/// <returns></returns>
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public static TMP_SpriteAsset GetSpriteAsset()
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{
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if (TMP_Settings.instance == null) return null;
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return TMP_Settings.instance.m_defaultSpriteAsset;
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}
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/// <summary>
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/// Returns the Style Sheet defined in the TMP Settings file.
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/// </summary>
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/// <returns></returns>
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public static TMP_StyleSheet GetStyleSheet()
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{
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if (TMP_Settings.instance == null) return null;
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return TMP_Settings.instance.m_defaultStyleSheet;
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}
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public static void LoadLinebreakingRules()
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{
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//Debug.Log("Loading Line Breaking Rules for Asian Languages.");
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if (TMP_Settings.instance == null) return;
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if (s_Instance.m_linebreakingRules == null)
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s_Instance.m_linebreakingRules = new LineBreakingTable();
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s_Instance.m_linebreakingRules.leadingCharacters = GetCharacters(s_Instance.m_leadingCharacters);
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s_Instance.m_linebreakingRules.followingCharacters = GetCharacters(s_Instance.m_followingCharacters);
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}
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/// <summary>
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/// Get the characters from the line breaking files
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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private static Dictionary<int, char> GetCharacters(TextAsset file)
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{
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Dictionary<int, char> dict = new Dictionary<int, char>();
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string text = file.text;
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for (int i = 0; i < text.Length; i++)
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{
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char c = text[i];
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// Check to make sure we don't include duplicates
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if (dict.ContainsKey((int)c) == false)
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{
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dict.Add((int)c, c);
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//Debug.Log("Adding [" + (int)c + "] to dictionary.");
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}
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//else
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// Debug.Log("Character [" + text[i] + "] is a duplicate.");
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}
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||||
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return dict;
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}
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public class LineBreakingTable
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{
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public Dictionary<int, char> leadingCharacters;
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public Dictionary<int, char> followingCharacters;
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}
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}
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}
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