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using System;
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using UnityEngine.TextCore;
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namespace TMPro
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{
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/// <summary>
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/// A basic element of text.
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/// </summary>
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[Serializable]
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public class TMP_Character : TMP_TextElement
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{
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/// <summary>
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/// Default constructor.
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/// </summary>
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public TMP_Character()
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{
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m_ElementType = TextElementType.Character;
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this.scale = 1.0f;
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}
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/// <summary>
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/// Constructor for new character
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/// </summary>
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/// <param name="unicode">Unicode value.</param>
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/// <param name="glyph">Glyph</param>
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public TMP_Character(uint unicode, Glyph glyph)
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{
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m_ElementType = TextElementType.Character;
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this.unicode = unicode;
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this.textAsset = null;
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this.glyph = glyph;
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this.glyphIndex = glyph.index;
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this.scale = 1.0f;
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}
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/// <summary>
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/// Constructor for new character
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/// </summary>
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/// <param name="unicode">Unicode value.</param>
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/// <param name="fontAsset">The font asset to which this character belongs.</param>
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/// <param name="glyph">Glyph</param>
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public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph)
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{
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m_ElementType = TextElementType.Character;
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this.unicode = unicode;
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this.textAsset = fontAsset;
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this.glyph = glyph;
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this.glyphIndex = glyph.index;
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this.scale = 1.0f;
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}
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/// <summary>
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/// Constructor for new character
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/// </summary>
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/// <param name="unicode">Unicode value.</param>
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/// <param name="glyphIndex">Glyph index.</param>
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internal TMP_Character(uint unicode, uint glyphIndex)
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{
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m_ElementType = TextElementType.Character;
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this.unicode = unicode;
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this.textAsset = null;
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this.glyph = null;
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this.glyphIndex = glyphIndex;
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this.scale = 1.0f;
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}
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}
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}
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