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using System;
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using UnityEngine;
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namespace TMPro
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{
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// Base class inherited by the various TextMeshPro Assets.
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[Serializable]
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public abstract class TMP_Asset : ScriptableObject
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{
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/// <summary>
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/// Instance ID of the TMP Asset
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/// </summary>
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public int instanceID
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{
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get
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{
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if (m_InstanceID == 0)
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m_InstanceID = GetInstanceID();
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return m_InstanceID;
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}
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}
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private int m_InstanceID;
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/// <summary>
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/// HashCode based on the name of the asset.
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/// </summary>
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public int hashCode;
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/// <summary>
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/// The material used by this asset.
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/// </summary>
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public Material material;
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/// <summary>
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/// HashCode based on the name of the material assigned to this asset.
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/// </summary>
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public int materialHashCode;
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}
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}
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