Initial Commit
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System.Collections;
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namespace TMPro.EditorUtilities
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{
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public static class TMP_StyleAssetMenu
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{
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[MenuItem("Assets/Create/TextMeshPro/Style Sheet", false, 120)]
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public static void CreateTextMeshProObjectPerform()
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{
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string filePath;
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if (Selection.assetGUIDs.Length == 0)
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{
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// No asset selected.
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filePath = "Assets";
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}
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else
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{
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// Get the path of the selected folder or asset.
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filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
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// Get the file extension of the selected asset as it might need to be removed.
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string fileExtension = Path.GetExtension(filePath);
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if (fileExtension != "")
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{
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filePath = Path.GetDirectoryName(filePath);
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}
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}
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string filePathWithName = AssetDatabase.GenerateUniqueAssetPath(filePath + "/Text StyleSheet.asset");
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//// Create new Style Sheet Asset.
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TMP_StyleSheet styleSheet = ScriptableObject.CreateInstance<TMP_StyleSheet>();
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// Create Normal default style
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TMP_Style style = new TMP_Style("Normal", string.Empty, string.Empty);
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styleSheet.styles.Add(style);
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AssetDatabase.CreateAsset(styleSheet, filePathWithName);
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EditorUtility.SetDirty(styleSheet);
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AssetDatabase.SaveAssets();
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EditorUtility.FocusProjectWindow();
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EditorGUIUtility.PingObject(styleSheet);
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}
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}
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}
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