Initial Commit
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using System.IO;
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namespace TMPro
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{
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public class TMP_PostBuildProcessHandler
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{
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[PostProcessBuildAttribute(10000)]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target == BuildTarget.iOS)
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{
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// Try loading the TMP Settings
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TMP_Settings settings = Resources.Load<TMP_Settings>("TMP Settings");
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if (settings == null)
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return;
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string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm");
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string content = File.ReadAllText(file);
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content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0");
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File.WriteAllText(file, content);
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}
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}
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}
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}
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