Initial Commit
This commit is contained in:
parent
53eb92e9af
commit
270ab7d11f
15341 changed files with 700234 additions and 0 deletions
|
@ -0,0 +1,28 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace UnityEngine.TestTools
|
||||
{
|
||||
/// <summary>
|
||||
/// In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available:
|
||||
/// - [EnterPlayMore](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/api/UnityEngine.TestTools.EnterPlayMode.html)
|
||||
/// - <see cref = "ExitPlayMode"/>
|
||||
/// - <see cref = "RecompileScripts"/>
|
||||
/// - <see cref = "WaitForDomainReload"/>
|
||||
/// </summary>
|
||||
public interface IEditModeTestYieldInstruction
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether or not the instruction expects a domain reload to occur.
|
||||
/// </summary>
|
||||
bool ExpectDomainReload { get; }
|
||||
/// <summary>
|
||||
/// Whether or not the instruction expects the Unity Editor to be in **Play Mode**.
|
||||
/// </summary>
|
||||
bool ExpectedPlaymodeState { get; }
|
||||
/// <summary>
|
||||
/// Used to define multi-frame operations performed when instantiating a yield instruction.
|
||||
/// </summary>
|
||||
/// <returns>Enumerable collection of operations to perform.</returns>
|
||||
IEnumerator Perform();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 898bc38486fc899428fbe5bd6adfe473
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue