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This commit is contained in:
Sebastian Cabrera 2021-08-02 05:44:37 -04:00
parent 53eb92e9af
commit 270ab7d11f
15341 changed files with 700234 additions and 0 deletions

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using System.Collections;
namespace UnityEngine.TestTools
{
/// <summary>
/// In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available:
/// - [EnterPlayMore](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/api/UnityEngine.TestTools.EnterPlayMode.html)
/// - <see cref = "ExitPlayMode"/>
/// - <see cref = "RecompileScripts"/>
/// - <see cref = "WaitForDomainReload"/>
/// </summary>
public interface IEditModeTestYieldInstruction
{
/// <summary>
/// Whether or not the instruction expects a domain reload to occur.
/// </summary>
bool ExpectDomainReload { get; }
/// <summary>
/// Whether or not the instruction expects the Unity Editor to be in **Play Mode**.
/// </summary>
bool ExpectedPlaymodeState { get; }
/// <summary>
/// Used to define multi-frame operations performed when instantiating a yield instruction.
/// </summary>
/// <returns>Enumerable collection of operations to perform.</returns>
IEnumerator Perform();
}
}

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