Initial Commit

This commit is contained in:
Sebastian Cabrera 2021-08-02 05:44:37 -04:00
parent 53eb92e9af
commit 270ab7d11f
15341 changed files with 700234 additions and 0 deletions

View file

@ -0,0 +1,16 @@
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyTitle("UnityEngine.TestRunner")]
[assembly: InternalsVisibleTo("UnityEditor.TestRunner")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
[assembly: InternalsVisibleTo("Unity.PerformanceTesting")]
[assembly: InternalsVisibleTo("Unity.PerformanceTesting.Editor")]
[assembly: InternalsVisibleTo("Assembly-CSharp-testable")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]
[assembly: InternalsVisibleTo("UnityEngine.TestRunner.Tests")]
[assembly: InternalsVisibleTo("UnityEditor.TestRunner.Tests")]
[assembly: InternalsVisibleTo("Unity.PackageManagerUI.Editor")]
[assembly: AssemblyVersion("1.0.0")]

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc22cc13b69c1094c85e176c008b9ef8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1ad55f5ad04d1d045a1f287409c650dd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,128 @@
using System;
using NUnit.Framework;
using NUnit.Framework.Constraints;
using UnityEngine.Profiling;
namespace UnityEngine.TestTools.Constraints
{
/// <summary>
/// An NUnit test constraint class to test whether a given block of code makes any GC allocations.
///
/// Use this class with NUnit's Assert.That() method to make assertions about the GC behaviour of your code. The constraint executes the delegate you provide, and checks if it has caused any GC memory to be allocated. If any GC memory was allocated, the constraint passes; otherwise, the constraint fails.
///
/// Usually you negate this constraint to make sure that your delegate does not allocate any GC memory. This is easy to do using the Is class:
/// </summary>
/// <example>
/// <code>
/// using NUnit.Framework;
/// using UnityEngine.TestTools.Constraints;
/// using Is = UnityEngine.TestTools.Constraints.Is;
///
/// public class MyTestClass
/// {
/// [Test]
/// public void SettingAVariableDoesNotAllocate()
/// {
/// Assert.That(() => {
/// int a = 0;
/// a = 1;
/// }, Is.Not.AllocatingGCMemory());
/// }
/// }
/// </code>
/// </example>
public class AllocatingGCMemoryConstraint : Constraint
{
private class AllocatingGCMemoryResult : ConstraintResult
{
private readonly int diff;
public AllocatingGCMemoryResult(IConstraint constraint, object actualValue, int diff) : base(constraint, actualValue, diff > 0)
{
this.diff = diff;
}
public override void WriteMessageTo(MessageWriter writer)
{
if (diff == 0)
writer.WriteMessageLine("The provided delegate did not make any GC allocations.");
else
writer.WriteMessageLine("The provided delegate made {0} GC allocation(s).", diff);
}
}
private ConstraintResult ApplyTo(Action action, object original)
{
var recorder = Recorder.Get("GC.Alloc");
// The recorder was created enabled, which means it captured the creation of the Recorder object itself, etc.
// Disabling it flushes its data, so that we can retrieve the sample block count and have it correctly account
// for these initial allocations.
recorder.enabled = false;
#if !UNITY_WEBGL
recorder.FilterToCurrentThread();
#endif
recorder.enabled = true;
try
{
action();
}
finally
{
recorder.enabled = false;
#if !UNITY_WEBGL
recorder.CollectFromAllThreads();
#endif
}
return new AllocatingGCMemoryResult(this, original, recorder.sampleBlockCount);
}
/// <summary>
/// Applies GC memory constraint to the test.
/// </summary>
/// <param name="obj">An object to apply the GC constraint to. Should be a <see cref="TestDelegate"/>.</param>
/// <returns>A ConstraintResult</returns>
/// <exception cref="ArgumentNullException">Throws a <see cref="ArgumentNullException"/> if the provided object is null.</exception>
/// <exception cref="ArgumentException">Throws a <see cref="ArgumentException"/> if the provided object is not a <see cref="TestDelegate"/>.</exception>
public override ConstraintResult ApplyTo(object obj)
{
if (obj == null)
throw new ArgumentNullException();
TestDelegate d = obj as TestDelegate;
if (d == null)
throw new ArgumentException(string.Format("The actual value must be a TestDelegate but was {0}",
obj.GetType()));
return ApplyTo(() => d.Invoke(), obj);
}
/// <summary>
/// Test whether the constraint is satisfied by a given reference.
/// The default implementation simply dereferences the value but
/// derived classes may override it to provide for delayed processing.
/// </summary>
/// <typeparam name="TActual">The type of the actual value delegate to be tested.</typeparam>
/// <param name="del">A reference to the value delegate to be tested</param>
/// <returns>A ConstraintResult</returns>
/// <exception cref="ArgumentNullException">Throws a <see cref="ArgumentNullException"/> if the provided delegate is null.</exception>
public override ConstraintResult ApplyTo<TActual>(ActualValueDelegate<TActual> del)
{
if (del == null)
throw new ArgumentNullException();
return ApplyTo(() => del.Invoke(), del);
}
/// <summary>
/// The Description of what this constraint tests, for to use in messages and in the ConstraintResult.
/// </summary>
public override string Description
{
get { return "allocates GC memory"; }
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d09858396dd7adb4bbdb22ea0c8c3a37
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,23 @@
using NUnit.Framework.Constraints;
namespace UnityEngine.TestTools.Constraints
{
/// <summary>
/// An NUnit test constraint class to test whether a given block of code makes any GC allocations.
/// </summary>
public static class ConstraintExtensions
{
/// <summary>
/// Use this with NUnit's Assert.That() method to make assertions about the GC behaviour of your code. The constraint executes the delegate you provide, and checks if it caused any GC memory to be allocated. If any GC memory was allocated, the constraint passes; otherwise, the constraint fails.
/// See https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/api/UnityEngine.TestTools.Constraints.AllocatingGCMemoryConstraint.html for an example.
/// </summary>
/// <param name="chain"></param>
/// <returns></returns>
public static AllocatingGCMemoryConstraint AllocatingGCMemory(this ConstraintExpression chain)
{
var constraint = new AllocatingGCMemoryConstraint();
chain.Append(constraint);
return constraint;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 68a48d1900320ed458e118415857faf6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,18 @@
using NUnit.Framework;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.TestRunner
{
internal class InvalidSignatureException : ResultStateException
{
public InvalidSignatureException(string message)
: base(message)
{
}
public override ResultState ResultState
{
get { return ResultState.NotRunnable; }
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9650d910fcaefb34cb45f121c1993892
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,17 @@
namespace UnityEngine.TestTools.Constraints
{
/// <summary>
/// Extension of the `Is` class in NUnit.Framework, see [Is](https://docs.microsoft.com/en-us/dotnet/api/nunit.framework.is?view=xamarin-ios-sdk-12).
/// </summary>
public class Is : NUnit.Framework.Is
{
/// <summary>
/// Creates a new instance of `AllocatingGCMemoryConstraint`.
/// </summary>
/// <returns>A new AllocatingGCMemoryConstraint object.</returns>
public static AllocatingGCMemoryConstraint AllocatingGCMemory()
{
return new AllocatingGCMemoryConstraint();
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6d5833966abeadb429de247e4316eef4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,78 @@
using System.Text.RegularExpressions;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestTools
{
/// <summary>
/// A test fails if Unity logs a message other than a regular log or warning message. Use `LogAssert` to check for an expected message in the log so that the test does not fail when Unity logs the message.
/// Use `LogAssert.Expect` before running the code under test, as the check for expected logs runs at the end of each frame.
/// A test also reports a failure, if an expected message does not appear, or if Unity does not log any regular log or warning messages.
///
/// `LogAssert` lets you expect Unity log messages that would otherwise cause the test to fail.
/// </summary>
public static class LogAssert
{
/// <summary>
/// Verifies that a log message of a specified type appears in the log. A test won't fail from an expected error, assertion, or exception log message. It does fail if an expected message does not appear in the log.
/// </summary>
/// <param name="type">A type of log to expect. It can take one of the [LogType enum](https://docs.unity3d.com/ScriptReference/LogType.html) values.</param>
/// <param name="message">A string value that should equate to the expected message.</param>
/// <example>
/// <code>
/// [Test]
/// public void LogAssertExample()
/// {
/// // Expect a regular log message
/// LogAssert.Expect(LogType.Log, "Log message");
///
/// // The test fails without the following expected log message
/// Debug.Log("Log message");
///
/// // An error log
/// Debug.LogError("Error message");
///
/// // Without expecting an error log, the test would fail
/// LogAssert.Expect(LogType.Error, "Error message");
/// }
///
/// </code>
/// </example>
public static void Expect(LogType type, string message)
{
LogScope.Current.ExpectedLogs.Enqueue(new LogMatch() { LogType = type, Message = message });
}
/// <summary>
/// Verifies that a log message of a specified type appears in the log. A test won't fail from an expected error, assertion, or exception log message. It does fail if an expected message does not appear in the log.
/// </summary>
/// <param name="type">A type of log to expect. It can take one of the [LogType enum](https://docs.unity3d.com/ScriptReference/LogType.html) values.</param>
/// <param name="message">A regular expression pattern to match the expected message.</param>
public static void Expect(LogType type, Regex message)
{
LogScope.Current.ExpectedLogs.Enqueue(new LogMatch() { LogType = type, MessageRegex = message });
}
/// <summary>
/// Triggers an assertion when receiving any log messages and fails the test if some are unexpected messages. If multiple tests need to check for no received unexpected logs, consider using the <see cref="TestMustExpectAllLogsAttribute"/> attribute instead.
/// </summary>
public static void NoUnexpectedReceived()
{
LogScope.Current.NoUnexpectedReceived();
}
/// <summary>Set this property to `true` to prevent unexpected error log messages from triggering an assertion. By default, it is `false`.</summary>
/// <returns>The value of the ignoreFailingMessages boolean property.</returns>
public static bool ignoreFailingMessages
{
get
{
return LogScope.Current.IgnoreFailingMessages;
}
set
{
if (value != LogScope.Current.IgnoreFailingMessages)
{
Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, "\nIgnoreFailingMessages:" + (value? "true":"false"));
}
LogScope.Current.IgnoreFailingMessages = value;
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c97b794b51780d349a16826a4c7898d7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b1d8465ba1376b148bdab58965101f47
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
namespace UnityEngine.TestTools.Logging
{
internal interface ILogScope : IDisposable
{
Queue<LogMatch> ExpectedLogs { get; set; }
List<LogEvent> AllLogs { get; }
List<LogEvent> FailingLogs { get; }
bool IgnoreFailingMessages { get; set; }
bool IsNUnitException { get; }
bool IsNUnitSuccessException { get; }
bool IsNUnitInconclusiveException { get; }
bool IsNUnitIgnoreException { get; }
string NUnitExceptionMessage { get; }
void AddLog(string message, string stacktrace, LogType type);
bool AnyFailingLogs();
void ProcessExpectedLogs();
void NoUnexpectedReceived();
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3504aa04cda851b44a65973f9aead6f7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,18 @@
namespace UnityEngine.TestTools.Logging
{
internal class LogEvent
{
public string Message { get; set; }
public string StackTrace { get; set; }
public LogType LogType { get; set; }
public bool IsHandled { get; set; }
public override string ToString()
{
return string.Format("[{0}] {1}", LogType, Message);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0c56471f08a0f6846afc792f0b4205b9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,103 @@
using System;
using System.Text.RegularExpressions;
namespace UnityEngine.TestTools.Logging
{
[Serializable]
internal class LogMatch
{
[SerializeField]
private bool m_UseRegex;
[SerializeField]
private string m_Message;
[SerializeField]
private string m_MessageRegex;
[SerializeField]
private string m_LogType;
public string Message
{
get { return m_Message; }
set
{
m_Message = value;
m_UseRegex = false;
}
}
public Regex MessageRegex
{
get
{
if (!m_UseRegex)
{
return null;
}
return new Regex(m_MessageRegex);
}
set
{
if (value != null)
{
m_MessageRegex = value.ToString();
m_UseRegex = true;
}
else
{
m_MessageRegex = null;
m_UseRegex = false;
}
}
}
public LogType? LogType
{
get
{
if (!string.IsNullOrEmpty(m_LogType))
{
return Enum.Parse(typeof(LogType), m_LogType) as LogType ? ;
}
return null;
}
set
{
if (value != null)
{
m_LogType = value.Value.ToString();
}
else
{
m_LogType = null;
}
}
}
public bool Matches(LogEvent log)
{
if (LogType != null && LogType != log.LogType)
{
return false;
}
if (m_UseRegex)
{
return MessageRegex.IsMatch(log.Message);
}
else
{
return Message.Equals(log.Message);
}
}
public override string ToString()
{
if (m_UseRegex)
return string.Format("[{0}] Regex: {1}", LogType, MessageRegex);
else
return string.Format("[{0}] {1}", LogType, Message);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9945ffed4692c6044b6d3acf81efd694
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,223 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools.Logging
{
sealed class LogScope : ILogScope
{
static List<LogScope> s_ActiveScopes = new List<LogScope>();
readonly object m_Lock = new object();
bool m_Disposed;
bool m_NeedToProcessLogs;
public Queue<LogMatch> ExpectedLogs { get; set; }
public List<LogEvent> AllLogs { get; }
public List<LogEvent> FailingLogs { get; }
public bool IgnoreFailingMessages { get; set; }
public bool IsNUnitException { get; private set; }
public bool IsNUnitSuccessException { get; private set; }
public bool IsNUnitInconclusiveException { get; private set; }
public bool IsNUnitIgnoreException { get; private set; }
public string NUnitExceptionMessage { get; private set; }
public static LogScope Current
{
get
{
if (s_ActiveScopes.Count == 0)
throw new InvalidOperationException("No log scope is available");
return s_ActiveScopes[0];
}
}
public static bool HasCurrentLogScope()
{
return s_ActiveScopes.Count > 0;
}
public LogScope()
{
AllLogs = new List<LogEvent>();
FailingLogs = new List<LogEvent>();
ExpectedLogs = new Queue<LogMatch>();
IgnoreFailingMessages = false;
Activate();
}
void Activate()
{
s_ActiveScopes.Insert(0, this);
RegisterScope(this);
Application.logMessageReceivedThreaded -= AddLog;
Application.logMessageReceivedThreaded += AddLog;
}
void Deactivate()
{
Application.logMessageReceivedThreaded -= AddLog;
s_ActiveScopes.Remove(this);
UnregisterScope(this);
}
static void RegisterScope(LogScope logScope)
{
Application.logMessageReceivedThreaded += logScope.AddLog;
}
static void UnregisterScope(LogScope logScope)
{
Application.logMessageReceivedThreaded -= logScope.AddLog;
}
public void AddLog(string message, string stacktrace, LogType type)
{
lock (m_Lock)
{
m_NeedToProcessLogs = true;
var log = new LogEvent
{
LogType = type,
Message = message,
StackTrace = stacktrace,
};
AllLogs.Add(log);
if (IsNUnitResultStateException(stacktrace, type))
{
if (message.StartsWith("SuccessException"))
{
IsNUnitException = true;
IsNUnitSuccessException = true;
if (message.StartsWith("SuccessException: "))
{
NUnitExceptionMessage = message.Substring("SuccessException: ".Length);
return;
}
}
else if (message.StartsWith("InconclusiveException"))
{
IsNUnitException = true;
IsNUnitInconclusiveException = true;
if (message.StartsWith("InconclusiveException: "))
{
NUnitExceptionMessage = message.Substring("InconclusiveException: ".Length);
return;
}
}
else if (message.StartsWith("IgnoreException"))
{
IsNUnitException = true;
IsNUnitIgnoreException = true;
if (message.StartsWith("IgnoreException: "))
{
NUnitExceptionMessage = message.Substring("IgnoreException: ".Length);
return;
}
}
}
if (IsFailingLog(type) && !IgnoreFailingMessages)
{
FailingLogs.Add(log);
}
}
}
static bool IsNUnitResultStateException(string stacktrace, LogType logType)
{
if (logType != LogType.Exception)
return false;
return string.IsNullOrEmpty(stacktrace) || stacktrace.StartsWith("NUnit.Framework.Assert.");
}
static bool IsFailingLog(LogType type)
{
switch (type)
{
case LogType.Assert:
case LogType.Error:
case LogType.Exception:
return true;
default:
return false;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool disposing)
{
if (m_Disposed)
{
return;
}
m_Disposed = true;
if (disposing)
{
Deactivate();
}
}
public bool AnyFailingLogs()
{
ProcessExpectedLogs();
return FailingLogs.Any();
}
public void ProcessExpectedLogs()
{
lock (m_Lock)
{
if (!m_NeedToProcessLogs || !ExpectedLogs.Any())
return;
LogMatch expectedLog = null;
foreach (var logEvent in AllLogs)
{
if (!ExpectedLogs.Any())
break;
if (expectedLog == null && ExpectedLogs.Any())
expectedLog = ExpectedLogs.Peek();
if (expectedLog != null && expectedLog.Matches(logEvent))
{
ExpectedLogs.Dequeue();
logEvent.IsHandled = true;
if (FailingLogs.Any(expectedLog.Matches))
{
var failingLog = FailingLogs.First(expectedLog.Matches);
FailingLogs.Remove(failingLog);
}
expectedLog = null;
}
}
m_NeedToProcessLogs = false;
}
}
public void NoUnexpectedReceived()
{
lock (m_Lock)
{
ProcessExpectedLogs();
var unhandledLog = AllLogs.FirstOrDefault(x => !x.IsHandled);
if (unhandledLog != null)
{
throw new UnhandledLogMessageException(unhandledLog);
}
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4bbc17b35884fdf468e4b52ae4222882
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,29 @@
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnexpectedLogMessageException : ResultStateException
{
public LogMatch LogEvent;
public UnexpectedLogMessageException(LogMatch log)
: base(BuildMessage(log))
{
LogEvent = log;
}
private static string BuildMessage(LogMatch log)
{
return string.Format("Expected log did not appear: {0}", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace { get { return null; } }
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5b2eeca598284bd4abb4a15c30df1576
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,35 @@
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.Utils;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnhandledLogMessageException : ResultStateException
{
public LogEvent LogEvent;
private readonly string m_CustomStackTrace;
public UnhandledLogMessageException(LogEvent log)
: base(BuildMessage(log))
{
LogEvent = log;
m_CustomStackTrace = StackTraceFilter.Filter(log.StackTrace);
}
private static string BuildMessage(LogEvent log)
{
return string.Format("Unhandled log message: '{0}'. Use UnityEngine.TestTools.LogAssert.Expect", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return m_CustomStackTrace; }
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a8ed4063f2beecd41a234a582202f3c4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,28 @@
using NUnit.Framework;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnityTestTimeoutException : ResultStateException
{
public UnityTestTimeoutException(int timeout)
: base(BuildMessage(timeout))
{
}
private static string BuildMessage(int timeout)
{
return string.Format("Timeout value of {0}ms was exceeded", timeout);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace
{
get { return ""; }
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ffb335140c799c4408411d81789fb05c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3e8d6af343b383544ba5743d119f4062
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,79 @@
using System;
using System.Linq;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools.NUnitExtensions
{
/// <summary>
/// This class delegates actions from the NUnit thread that should be executed on the main thread.
/// NUnit thread calls Delegate which blocks the execution on the thread until the action is executed.
/// The main thread will poll for awaiting actions (HasAction) and invoke them (Execute).
/// Once the action is executed, the main thread releases the lock and executino on the NUnit thread is continued.
/// </summary>
internal class ActionDelegator : BaseDelegator
{
private Func<object> m_Action;
public object Delegate(Action action)
{
return Delegate(() => { action(); return null; });
}
public object Delegate(Func<object> action)
{
if (m_Aborted)
{
return null;
}
AssertState();
m_Context = UnityTestExecutionContext.CurrentContext;
m_Signal.Reset();
m_Action = action;
WaitForSignal();
return HandleResult();
}
private void AssertState()
{
if (m_Action != null)
{
throw new Exception("Action not executed yet");
}
}
public bool HasAction()
{
return m_Action != null;
}
public void Execute(LogScope logScope)
{
try
{
SetCurrentTestContext();
m_Result = m_Action();
if (logScope.AnyFailingLogs())
{
var failingLog = logScope.FailingLogs.First();
throw new UnhandledLogMessageException(failingLog);
}
if (logScope.ExpectedLogs.Any())
throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek());
}
catch (Exception e)
{
m_Exception = e;
}
finally
{
m_Action = null;
m_Signal.Set();
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4f939b9e23a0946439b812551e07ac81
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0cb14878543cf3d4f8472b15f7ecf0e3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,85 @@
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
/// <summary>
/// This attribute is an alternative to the standard `Ignore` attribute in [NUnit](https://nunit.org/). It allows for ignoring tests only under a specified condition. The condition evaluates during `OnLoad`, referenced by ID.
/// </summary>
public class ConditionalIgnoreAttribute : NUnitAttribute, IApplyToTest
{
string m_ConditionKey;
string m_IgnoreReason;
/// <summary>
/// Initializes a new instance of the <see cref="ConditionalIgnoreAttribute"/> class with a condition key.
/// </summary>
/// <param name="conditionKey">The key to check for enabling the conditional ignore. The condition is set with the static <see cref="AddConditionalIgnoreMapping"/> method.</param>
/// <param name="ignoreReason">The reason for the ignore.</param>
public ConditionalIgnoreAttribute(string conditionKey, string ignoreReason)
{
m_ConditionKey = conditionKey;
m_IgnoreReason = ignoreReason;
}
/// <summary>
/// Modifies a test as defined for the specific attribute.
/// </summary>
/// <param name="test">The test to modify</param>
public void ApplyToTest(Test test)
{
var key = m_ConditionKey.ToLowerInvariant();
if (m_ConditionMap.ContainsKey(key) && m_ConditionMap[key])
{
test.RunState = RunState.Ignored;
string skipReason = string.Format(m_IgnoreReason);
test.Properties.Add(PropertyNames.SkipReason, skipReason);
}
}
static Dictionary<string, bool> m_ConditionMap = new Dictionary<string, bool>();
/// <summary>
/// Adds a flag indicating whether tests with the same key should be ignored.
/// </summary>
/// <param name="key">The key to ignore tests for.</param>
/// <param name="value">A boolean value indicating whether the tests should be ignored.</param>
/// <example>
/// An example in which tests are ignored in the Mac editor only.
/// <code>
/// using UnityEditor;
/// using NUnit.Framework;
/// using UnityEngine.TestTools;
///
/// [InitializeOnLoad]
/// public class OnLoad
/// {
/// static OnLoad()
/// {
/// var editorIsOSX = false;
/// #if UNITY_EDITOR_OSX
/// editorIsOSX = true;
/// #endif
///
/// ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX);
/// }
/// }
///
/// public class MyTestClass
/// {
/// [Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")]
/// public void TestNeverRunningInMacEditor()
/// {
/// Assert.Pass();
/// }
/// }
/// </code>
/// </example>
public static void AddConditionalIgnoreMapping(string key, bool value)
{
m_ConditionMap.Add(key.ToLowerInvariant(), value);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c82a8473f4a8f7b42a004c91e06d2f2b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,57 @@
using System;
using System.Collections;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
internal class TestEnumerator
{
private readonly ITestExecutionContext m_Context;
private static IEnumerator m_TestEnumerator;
public static IEnumerator Enumerator { get { return m_TestEnumerator; } }
public static void Reset()
{
m_TestEnumerator = null;
}
public TestEnumerator(ITestExecutionContext context, IEnumerator testEnumerator)
{
m_Context = context;
m_TestEnumerator = testEnumerator;
}
public IEnumerator Execute()
{
m_Context.CurrentResult.SetResult(ResultState.Success);
while (true)
{
object current = null;
try
{
if (!m_TestEnumerator.MoveNext())
{
yield break;
}
if (!m_Context.CurrentResult.ResultState.Equals(ResultState.Success))
{
yield break;
}
current = m_TestEnumerator.Current;
}
catch (Exception exception)
{
m_Context.CurrentResult.RecordException(exception);
yield break;
}
yield return current;
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 750aad009559b814dbc27001341fc1c3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,36 @@
using System;
namespace UnityEngine.TestTools
{
/// <summary>
/// The presence of this attribute will cause the test runner to require that every single log is expected. By
/// default, the runner will only automatically fail on any error logs, so this adds warnings and infos as well.
/// It is the same as calling `LogAssert.NoUnexpectedReceived()` at the bottom of every affected test.
///
/// This attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will
/// affect every test in the fixture), or on individual test methods. It is also automatically inherited from base
/// fixtures.
///
/// The MustExpect property (on by default) lets you selectively enable or disable the higher level value. For
/// example when migrating an assembly to this more strict checking method, you might attach
/// `[assembly:TestMustExpectAllLogs]` to the assembly itself, but then whitelist failing fixtures and test methods
/// with `[TestMustExpectAllLogs(MustExpect=false)]` until they can be migrated. This also means new tests in that
/// assembly would be required to have the more strict checking.
/// </summary>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
public class TestMustExpectAllLogsAttribute : Attribute
{
/// <summary>
/// Initializes and returns an instance of TestMustExpectAllLogsAttribute.
/// </summary>
/// <param name="mustExpect">
/// A value indicating whether the test must expect all logs.
/// </param>
public TestMustExpectAllLogsAttribute(bool mustExpect = true)
=> MustExpect = mustExpect;
/// <summary>
/// Returns the flag of whether the test must expect all logs.
/// </summary>
public bool MustExpect { get; }
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3803f736886e77842995ddbc3531afaa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Builders;
namespace UnityEngine.TestTools
{
internal class UnityCombinatorialStrategy : CombinatorialStrategy, ICombiningStrategy
{
public new IEnumerable<ITestCaseData> GetTestCases(IEnumerable[] sources)
{
var testCases = base.GetTestCases(sources);
foreach (var testCase in testCases)
{
testCase.GetType().GetProperty("ExpectedResult").SetValue(testCase, new object(), null);
}
return testCases;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7af6ac3e6b51b8d4aab04adc85b8de2f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
/// <summary>
/// Use this attribute to define a specific set of platforms you want or do not want your test(s) to run on.
///
/// You can use this attribute on the test method, test class, or test assembly level. Use the supported <see cref="RuntimePlatform"/> enumeration values to specify the platforms. You can also specify which platforms to test by passing one or more `RuntimePlatform` values along with or without the include or exclude properties as parameters to the [Platform](https://github.com/nunit/docs/wiki/Platform-Attribute) attribute constructor.
///
/// The test(s) skips if the current target platform is:
/// - Not explicitly specified in the included platforms list
/// - In the excluded platforms list
/// </summary>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true, Inherited = false)]
public class UnityPlatformAttribute : NUnitAttribute, IApplyToTest
{
/// <summary>
/// A subset of platforms you need to have your tests run on.
/// </summary>
public RuntimePlatform[] include { get; set; }
/// <summary>
/// List the platforms you do not want to have your tests run on.
/// </summary>
public RuntimePlatform[] exclude { get; set; }
private string m_skippedReason;
/// <summary>
/// Constructs a new instance of the <see cref="UnityPlatformAttribute"/> class.
/// </summary>
public UnityPlatformAttribute()
{
include = new List<RuntimePlatform>().ToArray();
exclude = new List<RuntimePlatform>().ToArray();
}
/// <summary>
/// Constructs a new instance of the <see cref="UnityPlatformAttribute"/> class with a list of platforms to include.
/// </summary>
/// <param name="include">The different <see cref="RuntimePlatform"/> to run the test on.</param>
public UnityPlatformAttribute(params RuntimePlatform[] include)
: this()
{
this.include = include;
}
/// <summary>
/// Modifies a test as defined for the specific attribute.
/// </summary>
/// <param name="test">The test to modify</param>
public void ApplyToTest(Test test)
{
if (test.RunState == RunState.NotRunnable || test.RunState == RunState.Ignored || IsPlatformSupported(Application.platform))
{
return;
}
test.RunState = RunState.Skipped;
test.Properties.Add("_SKIPREASON", m_skippedReason);
}
internal bool IsPlatformSupported(RuntimePlatform testTargetPlatform)
{
if (include.Any() && !include.Any(x => x == testTargetPlatform))
{
m_skippedReason = string.Format("Only supported on {0}", string.Join(", ", include.Select(x => x.ToString()).ToArray()));
return false;
}
if (exclude.Any(x => x == testTargetPlatform))
{
m_skippedReason = string.Format("Not supported on {0}", string.Join(", ", include.Select(x => x.ToString()).ToArray()));
return false;
}
return true;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5440c1153b397e14c9c7b1d6eb83b9f9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,37 @@
using System;
using NUnit.Framework;
namespace UnityEngine.TestTools
{
/// <summary>
/// The `UnitySetUp` and <see cref="UnityTearDownAttribute"/> attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
/// <example>
/// <code>
///public class SetUpTearDownExample
/// {
/// [UnitySetUp]
/// public IEnumerator SetUp()
/// {
/// yield return new EnterPlayMode();
/// }
///
/// [Test]
/// public void MyTest()
/// {
/// Debug.Log("This runs inside playmode");
/// }
///
/// [UnityTearDown]
/// public IEnumerator TearDown()
/// {
/// yield return new ExitPlayMode();
/// }
/// }
/// </code>
/// </example>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class UnitySetUpAttribute : NUnitAttribute
{
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc6401f13df54ba44bfd7cdc93c7d64d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,37 @@
using System;
using NUnit.Framework;
namespace UnityEngine.TestTools
{
/// <summary>
/// The <see cref="UnitySetUpAttribute"/> and `UnityTearDown` attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
/// <example>
/// <code>
///public class SetUpTearDownExample
/// {
/// [UnitySetUp]
/// public IEnumerator SetUp()
/// {
/// yield return new EnterPlayMode();
/// }
///
/// [Test]
/// public void MyTest()
/// {
/// Debug.Log("This runs inside playmode");
/// }
///
/// [UnityTearDown]
/// public IEnumerator TearDown()
/// {
/// yield return new ExitPlayMode();
/// }
/// }
/// </code>
/// </example>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class UnityTearDownAttribute : NUnitAttribute
{
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 600f4b74746dbf944901257f81a8af6d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,98 @@
using System;
using System.Collections;
using NUnit.Framework;
using NUnit.Framework.Internal.Commands;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Builders;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
/// <summary>
/// `UnityTest` attribute is the main addition to the standard [NUnit](http://www.nunit.org/) library for the Unity Test Framework. This type of unit test allows you to skip a frame from within a test (so background tasks can finish) or give certain commands to the Unity **Editor**, such as performing a domain reload or entering **Play Mode** from an **Edit Mode** test.
/// In Play Mode, the `UnityTest` attribute runs as a [coroutine](https://docs.unity3d.com/Manual/Coroutines.html). Whereas Edit Mode tests run in the [EditorApplication.update](https://docs.unity3d.com/ScriptReference/EditorApplication-update.html) callback loop.
/// The `UnityTest` attribute is, in fact, an alternative to the `NUnit` [Test attribute](https://github.com/nunit/docs/wiki/Test-Attribute), which allows yielding instructions back to the framework. Once the instruction is complete, the test run continues. If you `yield return null`, you skip a frame. That might be necessary to ensure that some changes do happen on the next iteration of either the `EditorApplication.update` loop or the [game loop](https://docs.unity3d.com/Manual/ExecutionOrder.html).
/// <example>
/// ## Edit Mode example
/// The most simple example of an Edit Mode test could be the one that yields `null` to skip the current frame and then continues to run:
/// <code>
/// [UnityTest]
/// public IEnumerator EditorUtility_WhenExecuted_ReturnsSuccess()
/// {
/// var utility = RunEditorUtilityInTheBackground();
///
/// while (utility.isRunning)
/// {
/// yield return null;
/// }
///
/// Assert.IsTrue(utility.isSuccess);
/// }
/// </code>
/// </example>
/// <example>
/// ## Play Mode example
///
/// In Play Mode, a test runs as a coroutine attached to a [MonoBehaviour](https://docs.unity3d.com/ScriptReference/MonoBehaviour.html). So all the yield instructions available in coroutines, are also available in your test.
///
/// From a Play Mode test you can use one of Unitys [Yield Instructions](https://docs.unity3d.com/ScriptReference/YieldInstruction.html):
///
/// - [WaitForFixedUpdate](https://docs.unity3d.com/ScriptReference/WaitForFixedUpdate.html): to ensure changes expected within the next cycle of physics calculations.
/// - [WaitForSeconds](https://docs.unity3d.com/ScriptReference/WaitForSeconds.html): if you want to pause your test coroutine for a fixed amount of time. Be careful about creating long-running tests.
///
/// The simplest example is to yield to `WaitForFixedUpdate`:
/// <code>
/// [UnityTest]
/// public IEnumerator GameObject_WithRigidBody_WillBeAffectedByPhysics()
/// {
/// var go = new GameObject();
/// go.AddComponent&lt;Rigidbody&gt;();
/// var originalPosition = go.transform.position.y;
///
/// yield return new WaitForFixedUpdate();
///
/// Assert.AreNotEqual(originalPosition, go.transform.position.y);
/// }
/// </code>
/// </example>
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class UnityTestAttribute : CombiningStrategyAttribute, ISimpleTestBuilder, IImplyFixture
{
/// <summary>
/// Initializes and returns an instance of UnityTestAttribute.
/// </summary>
public UnityTestAttribute() : base(new UnityCombinatorialStrategy(), new ParameterDataSourceProvider()) {}
private readonly NUnitTestCaseBuilder _builder = new NUnitTestCaseBuilder();
/// <summary>
/// This method builds the TestMethod from the Test and the method info. It also checks if the test with the `UnityTestAttribute` has an IEnumerator as return type.
/// </summary>
/// <param name="method">The method info.</param>
/// <param name="suite">The test.</param>
/// <returns>A TestMethod object</returns>
TestMethod ISimpleTestBuilder.BuildFrom(IMethodInfo method, Test suite)
{
TestCaseParameters parms = new TestCaseParameters
{
ExpectedResult = new object(),
HasExpectedResult = true
};
var t = _builder.BuildTestMethod(method, suite, parms);
if (t.parms != null)
t.parms.HasExpectedResult = false;
if (!method.ReturnType.IsType(typeof(IEnumerator)))
{
t.RunState = RunState.NotRunnable;
t.Properties.Set(PropertyNames.SkipReason, "Method marked with UnityTest must return IEnumerator.");
}
return t;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fedb0f9e5006b1943abae52f52f08a1a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,58 @@
using System;
using System.Threading;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal abstract class BaseDelegator
{
protected ManualResetEvent m_Signal = new ManualResetEvent(false);
protected object m_Result;
protected Exception m_Exception;
protected ITestExecutionContext m_Context;
protected bool m_Aborted;
protected object HandleResult()
{
SetCurrentTestContext();
if (m_Exception != null)
{
var temp = m_Exception;
m_Exception = null;
throw temp;
}
var tempResult = m_Result;
m_Result = null;
return tempResult;
}
protected void WaitForSignal()
{
while (!m_Signal.WaitOne(100))
{
if (m_Aborted)
{
m_Aborted = false;
Reflect.MethodCallWrapper = null;
throw new Exception();
}
}
}
public void Abort()
{
m_Aborted = true;
}
protected void SetCurrentTestContext()
{
var prop = typeof(TestExecutionContext).GetProperty("CurrentContext");
if (prop != null)
{
prop.SetValue(null, m_Context, null);
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 37cea569bfefafe49a1513c4d7f0e9eb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b72875690e0f7343911e06af3145bd5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,256 @@
using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal abstract class BeforeAfterTestCommandBase<T> : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private string m_BeforeErrorPrefix;
private string m_AfterErrorPrefix;
private bool m_SkipYieldAfterActions;
protected BeforeAfterTestCommandBase(TestCommand innerCommand, string beforeErrorPrefix, string afterErrorPrefix, bool skipYieldAfterActions = false)
: base(innerCommand)
{
m_BeforeErrorPrefix = beforeErrorPrefix;
m_AfterErrorPrefix = afterErrorPrefix;
m_SkipYieldAfterActions = skipYieldAfterActions;
}
internal Func<long> GetUtcNow = () => new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds();
protected T[] BeforeActions = new T[0];
protected T[] AfterActions = new T[0];
protected abstract IEnumerator InvokeBefore(T action, Test test, UnityTestExecutionContext context);
protected abstract IEnumerator InvokeAfter(T action, Test test, UnityTestExecutionContext context);
protected virtual bool MoveBeforeEnumerator(IEnumerator enumerator, Test test)
{
return enumerator.MoveNext();
}
protected virtual bool MoveAfterEnumerator(IEnumerator enumerator, Test test)
{
return enumerator.MoveNext();
}
protected abstract BeforeAfterTestCommandState GetState(UnityTestExecutionContext context);
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
var state = GetState(unityContext);
// When entering PlayMode state will incorrectly be seen as null. Looking at the hashcode to be certain that it is null.
if (state?.GetHashCode() == null)
{
// We do not expect a state to exist in playmode
state = ScriptableObject.CreateInstance<BeforeAfterTestCommandState>();
}
state.ApplyTestResult(context.CurrentResult);
while (state.NextBeforeStepIndex < BeforeActions.Length)
{
state.Timestamp = GetUtcNow();
var action = BeforeActions[state.NextBeforeStepIndex];
IEnumerator enumerator;
try
{
enumerator = InvokeBefore(action, Test, unityContext);
}
catch (Exception ex)
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedException(m_BeforeErrorPrefix, ex);
break;
}
ActivePcHelper.SetEnumeratorPC(enumerator, state.NextBeforeStepPc);
using (var logScope = new LogScope())
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedException(m_BeforeErrorPrefix, ex);
state.StoreTestResult(context.CurrentResult);
break;
}
state.NextBeforeStepPc = ActivePcHelper.GetEnumeratorPC(enumerator);
state.StoreTestResult(context.CurrentResult);
if (m_SkipYieldAfterActions)
{
break;
}
else
{
yield return enumerator.Current;
}
if (GetUtcNow() - state.Timestamp > unityContext.TestCaseTimeout || CoroutineTimedOut(unityContext))
{
context.CurrentResult.RecordPrefixedError(m_BeforeErrorPrefix, new UnityTestTimeoutException(unityContext.TestCaseTimeout).Message);
state.TestHasRun = true;
break;
}
}
if (logScope.AnyFailingLogs())
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedError(m_BeforeErrorPrefix, new UnhandledLogMessageException(logScope.FailingLogs.First()).Message);
state.StoreTestResult(context.CurrentResult);
}
}
state.NextBeforeStepIndex++;
state.NextBeforeStepPc = 0;
}
if (!state.TestHasRun)
{
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
state.StoreTestResult(context.CurrentResult);
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
state.StoreTestResult(context.CurrentResult);
}
state.TestHasRun = true;
}
while (state.NextAfterStepIndex < AfterActions.Length)
{
state.Timestamp = GetUtcNow();
state.TestAfterStarted = true;
var action = AfterActions[state.NextAfterStepIndex];
IEnumerator enumerator;
try
{
enumerator = InvokeAfter(action, Test, unityContext);
}
catch (Exception ex)
{
context.CurrentResult.RecordPrefixedException(m_AfterErrorPrefix, ex);
state.StoreTestResult(context.CurrentResult);
break;
}
ActivePcHelper.SetEnumeratorPC(enumerator, state.NextAfterStepPc);
using (var logScope = new LogScope())
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
context.CurrentResult.RecordPrefixedException(m_AfterErrorPrefix, ex);
state.StoreTestResult(context.CurrentResult);
break;
}
state.NextAfterStepPc = ActivePcHelper.GetEnumeratorPC(enumerator);
state.StoreTestResult(context.CurrentResult);
if (GetUtcNow() - state.Timestamp > unityContext.TestCaseTimeout || CoroutineTimedOut(unityContext))
{
context.CurrentResult.RecordPrefixedError(m_AfterErrorPrefix, new UnityTestTimeoutException(unityContext.TestCaseTimeout).Message);
yield break;
}
if (m_SkipYieldAfterActions)
{
break;
}
else
{
yield return enumerator.Current;
}
}
if (logScope.AnyFailingLogs())
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedError(m_AfterErrorPrefix, new UnhandledLogMessageException(logScope.FailingLogs.First()).Message);
state.StoreTestResult(context.CurrentResult);
}
}
state.NextAfterStepIndex++;
state.NextAfterStepPc = 0;
}
state.Reset();
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
private static TestCommandPcHelper pcHelper;
private static bool CoroutineTimedOut(ITestExecutionContext unityContext)
{
if (string.IsNullOrEmpty(unityContext.CurrentResult.Message))
{
return false;
}
return unityContext.CurrentResult.ResultState.Equals(ResultState.Failure) &&
unityContext.CurrentResult.Message.Contains(new UnityTestTimeoutException(unityContext.TestCaseTimeout).Message);
}
internal static TestCommandPcHelper ActivePcHelper
{
get
{
if (pcHelper == null)
{
pcHelper = new TestCommandPcHelper();
}
return pcHelper;
}
set
{
pcHelper = value;
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cbbca1d8a0434be4bbc7f165523763ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,52 @@
using System;
using System.Data;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
internal class BeforeAfterTestCommandState : ScriptableObject
{
public int NextBeforeStepIndex;
public int NextBeforeStepPc;
public int NextAfterStepIndex;
public int NextAfterStepPc;
public bool TestHasRun;
public TestStatus CurrentTestResultStatus;
public string CurrentTestResultLabel;
public FailureSite CurrentTestResultSite;
public string CurrentTestMessage;
public string CurrentTestStrackTrace;
public bool TestAfterStarted;
public long Timestamp;
public void Reset()
{
NextBeforeStepIndex = 0;
NextBeforeStepPc = 0;
NextAfterStepIndex = 0;
NextAfterStepPc = 0;
TestHasRun = false;
CurrentTestResultStatus = TestStatus.Inconclusive;
CurrentTestResultLabel = null;
CurrentTestResultSite = default(FailureSite);
CurrentTestMessage = null;
CurrentTestStrackTrace = null;
TestAfterStarted = false;
}
public void StoreTestResult(TestResult result)
{
CurrentTestResultStatus = result.ResultState.Status;
CurrentTestResultLabel = result.ResultState.Label;
CurrentTestResultSite = result.ResultState.Site;
CurrentTestMessage = result.Message;
CurrentTestStrackTrace = result.StackTrace;
}
public void ApplyTestResult(TestResult result)
{
result.SetResult(new ResultState(CurrentTestResultStatus, CurrentTestResultLabel, CurrentTestResultSite), CurrentTestMessage, CurrentTestStrackTrace);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7f65567c9026afb4db5de3355accc636
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableApplyChangesToContextCommand : ApplyChangesToContextCommand, IEnumerableTestMethodCommand
{
public EnumerableApplyChangesToContextCommand(TestCommand innerCommand, IEnumerable<IApplyToContext> changes)
: base(innerCommand, changes) { }
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
ApplyChanges(context);
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3b4429eff9fcffb48b006e8edcc90338
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,66 @@
using System;
using System.Collections;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableRepeatedTestCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private int repeatCount;
public EnumerableRepeatedTestCommand(RepeatAttribute.RepeatedTestCommand commandToReplace) : base(commandToReplace.GetInnerCommand())
{
repeatCount = (int) typeof(RepeatAttribute.RepeatedTestCommand)
.GetField("repeatCount", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(commandToReplace);
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
int count = unityContext.EnumerableTestState.Repeat;
var firstCycleAfterResume = count > 0;
while (count < repeatCount || (firstCycleAfterResume && count <= repeatCount))
{
if (!firstCycleAfterResume)
{
count++;
}
firstCycleAfterResume = false;
unityContext.EnumerableTestState.Repeat = count;
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Success)
{
break;
}
}
unityContext.EnumerableTestState.Repeat = 0;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e273462feb9a65948826739f683cc9a9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,67 @@
using System;
using System.Collections;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableRetryTestCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private int retryCount;
public EnumerableRetryTestCommand(RetryAttribute.RetryCommand commandToReplace) : base(commandToReplace.GetInnerCommand())
{
retryCount = (int) typeof(RetryAttribute.RetryCommand)
.GetField("_retryCount", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(commandToReplace);
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
int count = unityContext.EnumerableTestState.Retry;
var firstCycleAfterResume = count > 0;
while (count < retryCount || (firstCycleAfterResume && count <= retryCount))
{
if (!firstCycleAfterResume)
{
count++;
}
firstCycleAfterResume = false;
unityContext.EnumerableTestState.Retry = count;
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Failure)
{
break;
}
}
unityContext.EnumerableTestState.Retry = 0;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6de2f178a24cd2e48a0816cacd9a0583
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,57 @@
using System;
using System.Collections;
using System.Linq;
using System.Reflection;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableSetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
{
public EnumerableSetUpTearDownCommand(TestCommand innerCommand)
: base(innerCommand, "SetUp", "TearDown")
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(UnitySetUpAttribute));
AfterActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(UnityTearDownAttribute)).Reverse().ToArray();
}
}
private static MethodInfo[] GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType)
{
MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true);
return methodsWithAttribute.Where(x => x.ReturnType == typeof(IEnumerator)).ToArray();
}
protected override bool MoveAfterEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".TearDown").Auto())
return base.MoveAfterEnumerator(enumerator, test);
}
protected override bool MoveBeforeEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".Setup").Auto())
return base.MoveBeforeEnumerator(enumerator, test);
}
protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
{
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
{
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return context.SetUpTearDownState;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dd85a35169d313840a0874aea1a28629
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,104 @@
using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using NUnit.Framework.Internal.Execution;
using UnityEngine.TestRunner.NUnitExtensions;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal class EnumerableTestMethodCommand : TestCommand, IEnumerableTestMethodCommand
{
private readonly TestMethod testMethod;
public EnumerableTestMethodCommand(TestMethod testMethod)
: base(testMethod)
{
this.testMethod = testMethod;
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
yield return null;
IEnumerator currentExecutingTestEnumerator;
try
{
currentExecutingTestEnumerator = new TestEnumeratorWrapper(testMethod).GetEnumerator(context);
}
catch (Exception ex)
{
context.CurrentResult.RecordException(ex);
yield break;
}
if (currentExecutingTestEnumerator != null)
{
var testEnumeraterYieldInstruction = new TestEnumerator(context, currentExecutingTestEnumerator);
yield return testEnumeraterYieldInstruction;
var enumerator = testEnumeraterYieldInstruction.Execute();
var executingEnumerator = ExecuteEnumerableAndRecordExceptions(enumerator, context);
while (AdvanceEnumerator(executingEnumerator))
{
yield return executingEnumerator.Current;
}
}
else
{
if (context.CurrentResult.ResultState != ResultState.Ignored)
{
context.CurrentResult.SetResult(ResultState.Success);
}
}
}
private bool AdvanceEnumerator(IEnumerator enumerator)
{
using (new ProfilerMarker(testMethod.MethodName).Auto())
return enumerator.MoveNext();
}
private static IEnumerator ExecuteEnumerableAndRecordExceptions(IEnumerator enumerator, ITestExecutionContext context)
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
context.CurrentResult.RecordException(ex);
break;
}
if (enumerator.Current is IEnumerator)
{
var current = (IEnumerator)enumerator.Current;
yield return ExecuteEnumerableAndRecordExceptions(current, context);
}
else
{
yield return enumerator.Current;
}
}
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 19a6f000f81e24c4a826c1abd43e77c7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
namespace UnityEngine.TestTools
{
internal class EnumerableTestState : ScriptableObject
{
public int Repeat;
public int Retry;
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 356852e4738840b4b1ab533d3a66f0e1
timeCreated: 1606321047

View file

@ -0,0 +1,32 @@
using System;
using System.Collections;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class ImmediateEnumerableCommand : DelegatingTestCommand
{
public ImmediateEnumerableCommand(TestCommand innerCommand)
: base(innerCommand) { }
public override TestResult Execute(ITestExecutionContext context)
{
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
if (iterator != null)
{
throw new Exception("Only null can be yielded at this point.");
}
}
return context.CurrentResult;
}
return innerCommand.Execute(context);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8349e42a2b30c7a4abd8678c203428ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class OuterUnityTestActionCommand : BeforeAfterTestCommandBase<IOuterUnityTestAction>
{
public OuterUnityTestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest")
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetUnityTestActionsFromMethod(Test.Method.MethodInfo);
AfterActions = BeforeActions;
}
}
private static IOuterUnityTestAction[] GetUnityTestActionsFromMethod(MethodInfo method)
{
var attributes = method.GetCustomAttributes(false);
List<IOuterUnityTestAction> actions = new List<IOuterUnityTestAction>();
foreach (var attribute in attributes)
{
if (attribute is IOuterUnityTestAction)
actions.Add(attribute as IOuterUnityTestAction);
}
return actions.ToArray();
}
protected override IEnumerator InvokeBefore(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context)
{
return action.BeforeTest(test);
}
protected override IEnumerator InvokeAfter(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context)
{
return action.AfterTest(test);
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return context.OuterUnityTestActionState;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0d4fc309a0784294c8ab658b53b12320
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,51 @@
using System;
using System.Collections;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using NUnit.Framework.Internal.Execution;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class SetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
{
public SetUpTearDownCommand(TestCommand innerCommand)
: base(innerCommand, "SetUp", "TearDown", true)
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(SetUpAttribute));
AfterActions = GetMethodsWithAttributeFromFixture(Test.TypeInfo.Type, typeof(TearDownAttribute)).Reverse().ToArray();
}
}
private static MethodInfo[] GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType)
{
MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true);
return methodsWithAttribute.Where(x => x.ReturnType == typeof(void)).ToArray();
}
protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
{
using (new ProfilerMarker(test.Name + ".Setup").Auto())
Reflect.InvokeMethod(action, context.TestObject);
yield return null;
}
protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
{
using (new ProfilerMarker(test.Name + ".TearDown").Auto())
Reflect.InvokeMethod(action, context.TestObject);
yield return null;
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return null;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e0db3f3921670cd4ca2e925737c3fba4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,53 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class TestActionCommand : BeforeAfterTestCommandBase<ITestAction>
{
public TestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest", true)
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetTestActionsFromMethod(Test.Method.MethodInfo);
AfterActions = BeforeActions;
}
}
private static ITestAction[] GetTestActionsFromMethod(MethodInfo method)
{
var attributes = method.GetCustomAttributes(false);
List<ITestAction> actions = new List<ITestAction>();
foreach (var attribute in attributes)
{
if (attribute is ITestAction)
actions.Add(attribute as ITestAction);
}
return actions.ToArray();
}
protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.BeforeTest(test);
yield return null;
}
protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.AfterTest(test);
yield return null;
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return null;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2de8ba3b840049641897e0da7ce1d5cd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,18 @@
using System;
using System.Collections;
namespace UnityEngine.TestTools
{
internal class TestCommandPcHelper
{
public virtual void SetEnumeratorPC(IEnumerator enumerator, int pc)
{
// Noop implementation used in playmode.
}
public virtual int GetEnumeratorPC(IEnumerator enumerator)
{
return 0;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 33e6b78c96bb0694e96383e3c56b7b54
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,19 @@
using System;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
namespace UnityEngine.TestTools
{
internal class UnityTestMethodCommand : TestMethodCommand
{
public UnityTestMethodCommand(TestMethod testMethod)
: base(testMethod) { }
public override TestResult Execute(ITestExecutionContext context)
{
using (new ProfilerMarker(Test.FullName).Auto())
return base.Execute(context);
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d2ca9278c9dd49df877d622d0f657ecf
timeCreated: 1614093428

View file

@ -0,0 +1,141 @@
using System;
using System.Linq;
using NUnit.Framework.Internal;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools.NUnitExtensions
{
/// <summary>
/// Specialization of BaseDelegator that makes sure objects are created on the MainThread.
/// It also deals with ScriptableObjects so that tests can survive assembly reload.
/// </summary>
internal class ConstructDelegator
{
private Type m_RequestedType;
private object[] m_Arguments;
private ScriptableObject m_CurrentRunningTest;
private readonly IStateSerializer m_StateSerializer;
protected Exception m_Exception;
protected object m_Result;
protected ITestExecutionContext m_Context;
public ConstructDelegator(IStateSerializer stateSerializer)
{
m_StateSerializer = stateSerializer;
}
protected object HandleResult()
{
SetCurrentTestContext();
if (m_Exception != null)
{
var temp = m_Exception;
m_Exception = null;
throw temp;
}
var tempResult = m_Result;
m_Result = null;
return tempResult;
}
protected void SetCurrentTestContext()
{
var prop = typeof(UnityTestExecutionContext).GetProperty("CurrentContext");
if (prop != null)
{
prop.SetValue(null, m_Context, null);
}
}
public object Delegate(Type type, object[] arguments)
{
AssertState();
m_Context = UnityTestExecutionContext.CurrentContext;
m_RequestedType = type;
m_Arguments = arguments;
using (var logScope = new LogScope())
{
Execute(logScope);
}
return HandleResult();
}
private void AssertState()
{
if (m_RequestedType != null)
{
throw new Exception("Constructor not executed yet");
}
}
public bool HasAction()
{
return m_RequestedType != null;
}
public void Execute(LogScope logScope)
{
try
{
if (typeof(ScriptableObject).IsAssignableFrom(m_RequestedType))
{
if (m_CurrentRunningTest != null && m_RequestedType != m_CurrentRunningTest.GetType())
{
DestroyCurrentTestObjectIfExists();
}
if (m_CurrentRunningTest == null)
{
if (m_StateSerializer.CanRestoreFromScriptableObject(m_RequestedType))
{
m_CurrentRunningTest = m_StateSerializer.RestoreScriptableObjectInstance();
}
else
{
m_CurrentRunningTest = ScriptableObject.CreateInstance(m_RequestedType);
}
}
m_Result = m_CurrentRunningTest;
}
else
{
DestroyCurrentTestObjectIfExists();
m_Result = Activator.CreateInstance(m_RequestedType, m_Arguments);
if (m_StateSerializer.CanRestoreFromJson(m_RequestedType))
{
m_StateSerializer.RestoreClassFromJson(ref m_Result);
}
}
if (logScope.AnyFailingLogs())
{
var failingLog = logScope.FailingLogs.First();
throw new UnhandledLogMessageException(failingLog);
}
if (logScope.ExpectedLogs.Any())
throw new UnexpectedLogMessageException(LogScope.Current.ExpectedLogs.Peek());
}
catch (Exception e)
{
m_Exception = e;
}
finally
{
m_RequestedType = null;
m_Arguments = null;
}
}
public void DestroyCurrentTestObjectIfExists()
{
if (m_CurrentRunningTest == null)
return;
Object.DestroyImmediate(m_CurrentRunningTest);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b42e1db66fe9c634798674cb9e1df2ca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c3de99f9efc582a48995bc8e8c2df418
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,25 @@
using System;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Filters;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal class AssemblyNameFilter : ValueMatchFilter
{
public AssemblyNameFilter(string assemblyName) : base(assemblyName) {}
public override bool Match(ITest test)
{
string assemblyName = string.Empty;
//Assembly fullname is in the format "Assembly-name, meta data ...", so extract the name by looking for the comma
if (test.TypeInfo != null && test.TypeInfo.Assembly != null && test.TypeInfo.FullName != null)
assemblyName = test.TypeInfo.Assembly.FullName.Substring(0, test.TypeInfo.Assembly.FullName.IndexOf(',')).TrimEnd(',');
return ExpectedValue.Equals(assemblyName, StringComparison.OrdinalIgnoreCase);
}
protected override string ElementName
{
get { return "id"; }
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 91319408591cec1478efd3c62f9f418a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,36 @@
using System.Collections;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Filters;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal class CategoryFilterExtended : CategoryFilter
{
public static string k_DefaultCategory = "Uncategorized";
public CategoryFilterExtended(string name) : base(name)
{
}
public override bool Match(ITest test)
{
IList testCategories = test.Properties[PropertyNames.Category].Cast<string>().ToList();
if (test is TestMethod)
{
// Do not count tests with no attribute as Uncategorized if test fixture class has at least one attribute
// The test inherits the attribute from the test fixture
IList fixtureCategories = test.Parent.Properties[PropertyNames.Category].Cast<string>().ToList();
if (fixtureCategories.Count > 0)
return false;
}
if (testCategories.Count == 0 && ExpectedValue == k_DefaultCategory && test is TestMethod)
return true;
return base.Match(test);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ebeedaa04bb53e24ba2e7fb6745e3fd3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,12 @@
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework.Api;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal interface IAsyncTestAssemblyBuilder : ITestAssemblyBuilder
{
IEnumerator<ITest> BuildAsync(Assembly[] assemblies, TestPlatform[] testPlatforms, IDictionary<string, object> options);
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c3aa5c3d59b94854e843f10b75b3ad63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,12 @@
using System;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal interface IStateSerializer
{
ScriptableObject RestoreScriptableObjectInstance();
void RestoreClassFromJson(ref object instance);
bool CanRestoreFromJson(Type requestedType);
bool CanRestoreFromScriptableObject(Type requestedType);
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5f875a14565308a40a5262d2504da705
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 37888acc09d9ee848bf9559f06645c45
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,359 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using NUnit.Framework.Internal.Execution;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal class CompositeWorkItem : UnityWorkItem
{
private readonly TestSuite _suite;
private readonly TestSuiteResult _suiteResult;
private readonly ITestFilter _childFilter;
private TestCommand _setupCommand;
private TestCommand _teardownCommand;
public List<UnityWorkItem> Children { get; private set; }
private int _countOrder;
private CountdownEvent _childTestCountdown;
public CompositeWorkItem(TestSuite suite, ITestFilter childFilter, WorkItemFactory factory)
: base(suite, factory)
{
_suite = suite;
_suiteResult = Result as TestSuiteResult;
_childFilter = childFilter;
_countOrder = 0;
}
protected override IEnumerable PerformWork()
{
InitializeSetUpAndTearDownCommands();
if (UnityTestExecutionContext.CurrentContext != null && m_DontRunRestoringResult && EditModeTestCallbacks.RestoringTestContext != null)
{
EditModeTestCallbacks.RestoringTestContext();
}
if (!CheckForCancellation())
if (Test.RunState == RunState.Explicit && !_childFilter.IsExplicitMatch(Test))
SkipFixture(ResultState.Explicit, GetSkipReason(), null);
else
switch (Test.RunState)
{
default:
case RunState.Runnable:
case RunState.Explicit:
Result.SetResult(ResultState.Success);
CreateChildWorkItems();
if (Children.Count > 0)
{
if (!m_DontRunRestoringResult)
{
//This is needed to give the editor a chance to go out of playmode if needed before creating objects.
//If we do not, the objects could be automatically destroyed when exiting playmode and could result in errors later on
yield return null;
PerformOneTimeSetUp();
}
if (!CheckForCancellation())
{
switch (Result.ResultState.Status)
{
case TestStatus.Passed:
foreach (var child in RunChildren())
{
if (CheckForCancellation())
{
yield break;
}
yield return child;
}
break;
case TestStatus.Skipped:
case TestStatus.Inconclusive:
case TestStatus.Failed:
SkipChildren(_suite, Result.ResultState.WithSite(FailureSite.Parent), "OneTimeSetUp: " + Result.Message);
break;
}
}
if (Context.ExecutionStatus != TestExecutionStatus.AbortRequested && !m_DontRunRestoringResult)
{
PerformOneTimeTearDown();
}
}
break;
case RunState.Skipped:
SkipFixture(ResultState.Skipped, GetSkipReason(), null);
break;
case RunState.Ignored:
SkipFixture(ResultState.Ignored, GetSkipReason(), null);
break;
case RunState.NotRunnable:
SkipFixture(ResultState.NotRunnable, GetSkipReason(), GetProviderStackTrace());
break;
}
if (!ResultedInDomainReload)
{
WorkItemComplete();
}
}
private bool CheckForCancellation()
{
if (Context.ExecutionStatus != TestExecutionStatus.Running)
{
Result.SetResult(ResultState.Cancelled, "Test cancelled by user");
return true;
}
return false;
}
private void InitializeSetUpAndTearDownCommands()
{
List<SetUpTearDownItem> setUpTearDownItems = _suite.TypeInfo != null
? CommandBuilder.BuildSetUpTearDownList(_suite.TypeInfo.Type, typeof(OneTimeSetUpAttribute), typeof(OneTimeTearDownAttribute))
: new List<SetUpTearDownItem>();
var actionItems = new List<TestActionItem>();
foreach (ITestAction action in Actions)
{
bool applyToSuite = (action.Targets & ActionTargets.Suite) == ActionTargets.Suite
|| action.Targets == ActionTargets.Default && !(Test is ParameterizedMethodSuite);
bool applyToTest = (action.Targets & ActionTargets.Test) == ActionTargets.Test
&& !(Test is ParameterizedMethodSuite);
if (applyToSuite)
actionItems.Add(new TestActionItem(action));
if (applyToTest)
Context.UpstreamActions.Add(action);
}
_setupCommand = CommandBuilder.MakeOneTimeSetUpCommand(_suite, setUpTearDownItems, actionItems);
_teardownCommand = CommandBuilder.MakeOneTimeTearDownCommand(_suite, setUpTearDownItems, actionItems);
}
private void PerformOneTimeSetUp()
{
var logScope = new LogScope();
try
{
_setupCommand.Execute(Context);
}
catch (Exception ex)
{
if (ex is NUnitException || ex is TargetInvocationException)
ex = ex.InnerException;
Result.RecordException(ex, FailureSite.SetUp);
}
if (logScope.AnyFailingLogs())
{
Result.RecordException(new UnhandledLogMessageException(logScope.FailingLogs.First()));
}
logScope.Dispose();
}
private IEnumerable RunChildren()
{
int childCount = Children.Count;
if (childCount == 0)
throw new InvalidOperationException("RunChildren called but item has no children");
_childTestCountdown = new CountdownEvent(childCount);
foreach (UnityWorkItem child in Children)
{
if (CheckForCancellation())
{
yield break;
}
var unityTestExecutionContext = new UnityTestExecutionContext(Context);
child.InitializeContext(unityTestExecutionContext);
var enumerable = child.Execute().GetEnumerator();
while (true)
{
if (!enumerable.MoveNext())
{
break;
}
ResultedInDomainReload |= child.ResultedInDomainReload;
yield return enumerable.Current;
}
_suiteResult.AddResult(child.Result);
childCount--;
}
if (childCount > 0)
{
while (childCount-- > 0)
CountDownChildTest();
}
}
private void CreateChildWorkItems()
{
Children = new List<UnityWorkItem>();
var testSuite = _suite;
foreach (ITest test in testSuite.Tests)
{
if (_childFilter.Pass(test))
{
var child = m_Factory.Create(test, _childFilter);
if (test.Properties.ContainsKey(PropertyNames.Order))
{
Children.Insert(0, child);
_countOrder++;
}
else
{
Children.Add(child);
}
}
}
if (_countOrder != 0) SortChildren();
}
private class UnityWorkItemOrderComparer : IComparer<UnityWorkItem>
{
public int Compare(UnityWorkItem x, UnityWorkItem y)
{
var xKey = int.MaxValue;
var yKey = int.MaxValue;
if (x.Test.Properties.ContainsKey(PropertyNames.Order))
xKey = (int)x.Test.Properties[PropertyNames.Order][0];
if (y.Test.Properties.ContainsKey(PropertyNames.Order))
yKey = (int)y.Test.Properties[PropertyNames.Order][0];
return xKey.CompareTo(yKey);
}
}
private void SortChildren()
{
Children.Sort(0, _countOrder, new UnityWorkItemOrderComparer());
}
private void SkipFixture(ResultState resultState, string message, string stackTrace)
{
Result.SetResult(resultState.WithSite(FailureSite.SetUp), message, StackFilter.Filter(stackTrace));
SkipChildren(_suite, resultState.WithSite(FailureSite.Parent), "OneTimeSetUp: " + message);
}
private void SkipChildren(TestSuite suite, ResultState resultState, string message)
{
foreach (Test child in suite.Tests)
{
if (_childFilter.Pass(child))
{
Context.Listener.TestStarted(child);
TestResult childResult = child.MakeTestResult();
childResult.SetResult(resultState, message);
_suiteResult.AddResult(childResult);
if (child.IsSuite)
SkipChildren((TestSuite)child, resultState, message);
Context.Listener.TestFinished(childResult);
}
}
}
private void PerformOneTimeTearDown()
{
var logScope = new LogScope();
try
{
_teardownCommand.Execute(Context);
}
catch (Exception ex)
{
if (ex is NUnitException || ex is TargetInvocationException)
ex = ex.InnerException;
Result.RecordException(ex, FailureSite.SetUp);
}
if (logScope.AnyFailingLogs())
{
Result.RecordException(new UnhandledLogMessageException(logScope.FailingLogs.First()));
}
logScope.Dispose();
}
private string GetSkipReason()
{
return (string)Test.Properties.Get(PropertyNames.SkipReason);
}
private string GetProviderStackTrace()
{
return (string)Test.Properties.Get(PropertyNames.ProviderStackTrace);
}
private void CountDownChildTest()
{
_childTestCountdown.Signal();
if (_childTestCountdown.CurrentCount == 0)
{
if (Context.ExecutionStatus != TestExecutionStatus.AbortRequested)
PerformOneTimeTearDown();
foreach (var childResult in _suiteResult.Children)
if (childResult.ResultState == ResultState.Cancelled)
{
this.Result.SetResult(ResultState.Cancelled, "Cancelled by user");
break;
}
WorkItemComplete();
}
}
public override void Cancel(bool force)
{
if (Children == null)
return;
foreach (var child in Children)
{
var ctx = child.Context;
if (ctx != null)
ctx.ExecutionStatus = force ? TestExecutionStatus.AbortRequested : TestExecutionStatus.StopRequested;
if (child.State == WorkItemState.Running)
child.Cancel(force);
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 110d5035a36a6a34580fb65bb40cd78f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,76 @@
using System;
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using NUnit.Framework.Internal.Execution;
using UnityEngine.TestTools.TestRunner;
using UnityEngine.TestTools.Utils;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal class CoroutineTestWorkItem : UnityWorkItem
{
private static MonoBehaviour m_MonoBehaviourCoroutineRunner;
private TestCommand m_Command;
public static MonoBehaviour monoBehaviourCoroutineRunner
{
get
{
if (m_MonoBehaviourCoroutineRunner == null)
{
throw new NullReferenceException("MonoBehaviour coroutine runner not set");
}
return m_MonoBehaviourCoroutineRunner;
}
set { m_MonoBehaviourCoroutineRunner = value; }
}
public CoroutineTestWorkItem(TestMethod test, ITestFilter filter)
: base(test, null)
{
m_Command = m_Command = TestCommandBuilder.BuildTestCommand(test, filter);
}
protected override IEnumerable PerformWork()
{
if (m_Command is SkipCommand)
{
m_Command.Execute(Context);
Result = Context.CurrentResult;
WorkItemComplete();
yield break;
}
if (m_Command is ApplyChangesToContextCommand)
{
var applyChangesToContextCommand = (ApplyChangesToContextCommand)m_Command;
applyChangesToContextCommand.ApplyChanges(Context);
m_Command = applyChangesToContextCommand.GetInnerCommand();
}
var enumerableTestMethodCommand = (IEnumerableTestMethodCommand)m_Command;
try
{
var executeEnumerable = enumerableTestMethodCommand.ExecuteEnumerable(Context).GetEnumerator();
var coroutineRunner = new CoroutineRunner(monoBehaviourCoroutineRunner, Context);
yield return coroutineRunner.HandleEnumerableTest(executeEnumerable);
if (coroutineRunner.HasFailedWithTimeout())
{
Context.CurrentResult.SetResult(ResultState.Failure, new UnityTestTimeoutException(Context.TestCaseTimeout).Message);
}
while (executeEnumerable.MoveNext()) {}
Result = Context.CurrentResult;
}
finally
{
WorkItemComplete();
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b557515fff172984e8c4400b43f1c631
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,98 @@
using System;
using System.Collections;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using NUnit.Framework.Internal.Execution;
using UnityEngine.TestTools;
using SetUpTearDownCommand = NUnit.Framework.Internal.Commands.SetUpTearDownCommand;
using TestActionCommand = NUnit.Framework.Internal.Commands.TestActionCommand;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal class EditModeTestCallbacks
{
public static Action RestoringTestContext { get; set; }
}
internal class DefaultTestWorkItem : UnityWorkItem
{
private TestCommand _command;
public DefaultTestWorkItem(TestMethod test, ITestFilter filter)
: base(test, null)
{
_command = TestCommandBuilder.BuildTestCommand(test, filter);
}
protected override IEnumerable PerformWork()
{
if (m_DontRunRestoringResult && EditModeTestCallbacks.RestoringTestContext != null)
{
EditModeTestCallbacks.RestoringTestContext();
Result = Context.CurrentResult;
yield break;
}
try
{
if (_command is SkipCommand || _command is FailCommand)
{
Result = _command.Execute(Context);
yield break;
}
if (!(_command is IEnumerableTestMethodCommand))
{
Debug.LogError("Cannot perform work on " + _command.GetType().Name);
yield break;
}
if (Context.TestCaseTimeout == 0)
{
Context.TestCaseTimeout = k_DefaultTimeout;
}
foreach (var workItemStep in ((IEnumerableTestMethodCommand)_command).ExecuteEnumerable(Context))
{
ResultedInDomainReload = false;
if (workItemStep is IEditModeTestYieldInstruction)
{
var editModeTestYieldInstruction = (IEditModeTestYieldInstruction)workItemStep;
yield return editModeTestYieldInstruction;
var enumerator = editModeTestYieldInstruction.Perform();
while (true)
{
bool moveNext;
try
{
moveNext = enumerator.MoveNext();
}
catch (Exception e)
{
Context.CurrentResult.RecordException(e);
break;
}
if (!moveNext)
{
break;
}
yield return null;
}
}
else
{
yield return workItemStep;
}
}
Result = Context.CurrentResult;
}
finally
{
WorkItemComplete();
}
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c7cfda246e604b945b12b7afedb094ce
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,34 @@
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal class FailCommand : TestCommand, IEnumerableTestMethodCommand
{
private ResultState m_ResultState;
private string m_Message;
public FailCommand(Test test, ResultState resultState, string message)
: base(test)
{
m_ResultState = resultState;
m_Message = message;
}
public override TestResult Execute(ITestExecutionContext context)
{
context.CurrentResult.SetResult(m_ResultState, m_Message);
return context.CurrentResult;
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
context.CurrentResult.SetResult(m_ResultState, m_Message);
yield return null;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 68e5dc8bfd5d72647a93b7f2e1da831a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,10 @@
using System.Collections;
using NUnit.Framework.Internal;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal interface IEnumerableTestMethodCommand
{
IEnumerable ExecuteEnumerable(ITestExecutionContext context);
}
}

Some files were not shown because too many files have changed in this diff Show more