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using System;
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using System.Reflection;
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namespace UnityEditor.TestTools.TestRunner.GUI
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{
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internal interface IGuiHelper
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{
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bool OpenScriptInExternalEditor(string stacktrace);
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void OpenScriptInExternalEditor(Type type, MethodInfo method);
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IFileOpenInfo GetFileOpenInfo(Type type, MethodInfo method);
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string FilePathToAssetsRelativeAndUnified(string filePath);
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}
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}
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