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using System;
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namespace UnityEditor.TestTools.TestRunner.Api
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{
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/// <summary>
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/// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements
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/// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests.
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/// </summary>
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public interface ITestRunSettings : IDisposable
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{
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/// <summary>
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/// A method called before building the Player.
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/// </summary>
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void Apply();
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}
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}
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