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using System.Collections.Generic;
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using NUnit.Framework.Interfaces;
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namespace UnityEditor.TestTools.TestRunner.Api
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{
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/// <summary>
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/// ```ITestAdaptor``` is a representation of a node in the test tree implemented as a wrapper around the [NUnit](http://www.nunit.org/) [ITest](https://github.com/nunit/nunit/blob/master/src/NUnitFramework/framework/Interfaces/ITest.cs) interface.
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/// </summary>
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public interface ITestAdaptor
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{
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/// <summary>
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/// The ID of the test tree node. The ID can change if you add new tests to the suite. Use UniqueName, if you want to have a more permanent point of reference.
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/// </summary>
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string Id { get; }
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/// <summary>
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/// The name of the test. E.g.,```MyTest```.
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/// </summary>
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string Name { get; }
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/// <summary>
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/// The full name of the test. E.g., ```MyNamespace.MyTestClass.MyTest```.
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/// </summary>
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string FullName { get; }
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/// <summary>
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/// The total number of test cases in the node and all sub-nodes.
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/// </summary>
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int TestCaseCount { get; }
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/// <summary>
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/// Whether the node has any children.
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/// </summary>
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bool HasChildren { get; }
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/// <summary>
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/// True if the node is a test suite/fixture, false otherwise.
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/// </summary>
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bool IsSuite { get; }
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/// <summary>
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/// The child nodes.
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/// </summary>
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IEnumerable<ITestAdaptor> Children { get; }
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/// <summary>
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/// The parent node, if any.
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/// </summary>
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ITestAdaptor Parent { get; }
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/// <summary>
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/// The test case timeout in milliseconds. Note that this value is only available on TestFinished.
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/// </summary>
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int TestCaseTimeout { get; }
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/// <summary>
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/// The type of test class as an ```NUnit``` <see cref="ITypeInfo"/>. If the node is not a test class, then the value is null.
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/// </summary>
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ITypeInfo TypeInfo { get; }
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/// <summary>
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/// The Nunit <see cref="IMethodInfo"/> of the test method. If the node is not a test method, then the value is null.
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/// </summary>
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IMethodInfo Method { get; }
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/// <summary>
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/// An array of the categories applied to the test or fixture.
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/// </summary>
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string[] Categories { get; }
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/// <summary>
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/// Returns true if the node represents a test assembly, false otherwise.
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/// </summary>
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bool IsTestAssembly { get; }
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/// <summary>
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/// The run state of the test node. Either ```NotRunnable```, ```Runnable```, ```Explicit```, ```Skipped```, or ```Ignored```.
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/// </summary>
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RunState RunState { get; }
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/// <summary>
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/// The description of the test.
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/// </summary>
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string Description { get; }
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/// <summary>
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/// The skip reason. E.g., if ignoring the test.
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/// </summary>
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string SkipReason { get; }
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/// <summary>
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/// The ID of the parent node.
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/// </summary>
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string ParentId { get; }
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/// <summary>
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/// The full name of the parent node.
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/// </summary>
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string ParentFullName { get; }
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/// <summary>
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/// A unique generated name for the test node. E.g., ```Tests.dll/MyNamespace/MyTestClass/[Tests][MyNamespace.MyTestClass.MyTest]```.
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/// </summary>
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string UniqueName { get; }
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/// <summary>
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/// A unique name of the parent node. E.g., ```Tests.dll/MyNamespace/[Tests][MyNamespace.MyTestClass][suite]```.
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/// </summary>
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string ParentUniqueName { get; }
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/// <summary>
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/// The child index of the node in its parent.
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/// </summary>
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int ChildIndex { get; }
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/// <summary>
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/// The mode of the test. Either **Edit Mode** or **Play Mode**.
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/// </summary>
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TestMode TestMode { get; }
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}
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}
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