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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityEditor.TestTools.TestRunner.Api
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{
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internal class CallbacksHolder : ScriptableSingleton<CallbacksHolder>, ICallbacksHolder
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{
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private List<CallbackWithPriority> m_Callbacks = new List<CallbackWithPriority>();
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public void Add(ICallbacks callback, int priority)
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{
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m_Callbacks.Add(new CallbackWithPriority(callback, priority));
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}
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public void Remove(ICallbacks callback)
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{
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m_Callbacks.RemoveAll(callbackWithPriority => callbackWithPriority.Callback == callback);
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}
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public ICallbacks[] GetAll()
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{
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return m_Callbacks.OrderByDescending(callback => callback.Priority).Select(callback => callback.Callback).ToArray();
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}
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public void Clear()
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{
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m_Callbacks.Clear();
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}
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private struct CallbackWithPriority
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{
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public ICallbacks Callback;
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public int Priority;
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public CallbackWithPriority(ICallbacks callback, int priority)
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{
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Callback = callback;
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Priority = priority;
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}
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}
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// Sometimes - such as when we want to test the test framework itself - it's necessary to launch a test run from
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// inside a test. Because callbacks are registered globally, this can cause a lot of confusion (e.g. the in-test
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// run will emit UTP messages, utterly confusing UTR). In such circumstances the safest thing to do is to
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// temporarily suppress all registered callbacks for the duration of the in-test run. This method can be called
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// to set up a using() block which will suppress the callbacks for the scope.
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public IDisposable TemporarilySuppressCallbacks()
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{
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return new Suppressor(this);
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}
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private sealed class Suppressor : IDisposable
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{
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private readonly CallbacksHolder _instance;
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private readonly List<CallbackWithPriority> _suppressed;
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public Suppressor(CallbacksHolder instance)
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{
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_instance = instance;
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_suppressed = new List<CallbackWithPriority>(instance.m_Callbacks);
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instance.m_Callbacks.Clear();
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}
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public void Dispose()
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{
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_instance.m_Callbacks.AddRange(_suppressed);
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}
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}
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}
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}
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