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#if !UNITY_2020_2_OR_NEWER
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using Unity.CompilationPipeline.Common.ILPostProcessing;
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namespace MLAPI.Editor.CodeGen
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{
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public abstract class ILPostProcessor
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{
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public abstract bool WillProcess(ICompiledAssembly compiledAssembly);
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public abstract ILPostProcessResult Process(ICompiledAssembly compiledAssembly);
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public abstract ILPostProcessor GetInstance();
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}
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}
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#endif
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