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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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internal class Messager : IDisposable
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{
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public event EventHandler<MessageEventArgs> ReceiveMessage;
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public event EventHandler<ExceptionEventArgs> MessagerException;
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private readonly UdpSocket _socket;
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private readonly object _disposeLock = new object();
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private bool _disposed;
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protected Messager(int port)
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{
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_socket = new UdpSocket();
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_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, false);
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_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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_socket.Bind(IPAddress.Any, port);
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BeginReceiveMessage();
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}
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private void BeginReceiveMessage()
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{
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var buffer = new byte[UdpSocket.BufferSize];
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var any = UdpSocket.Any();
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try
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{
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lock (_disposeLock)
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{
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if (_disposed)
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return;
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_socket.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref any, ReceiveMessageCallback, buffer);
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}
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}
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catch (SocketException se)
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{
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MessagerException?.Invoke(this, new ExceptionEventArgs(se));
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BeginReceiveMessage();
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}
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catch (ObjectDisposedException)
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{
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}
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}
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private void ReceiveMessageCallback(IAsyncResult result)
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{
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try
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{
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var endPoint = UdpSocket.Any();
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lock (_disposeLock)
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{
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if (_disposed)
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return;
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_socket.EndReceiveFrom(result, ref endPoint);
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}
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var message = DeserializeMessage(UdpSocket.BufferFor(result));
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if (message != null)
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{
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message.Origin = (IPEndPoint)endPoint;
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int port;
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int bufferSize;
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if (IsValidTcpMessage(message, out port, out bufferSize))
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{
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// switch to TCP mode to handle big messages
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TcpClient.Queue(message.Origin.Address, port, bufferSize, buffer =>
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{
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var originalMessage = DeserializeMessage(buffer);
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originalMessage.Origin = message.Origin;
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ReceiveMessage?.Invoke(this, new MessageEventArgs(originalMessage));
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});
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}
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else
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{
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ReceiveMessage?.Invoke(this, new MessageEventArgs(message));
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}
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}
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}
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catch (ObjectDisposedException)
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{
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return;
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}
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catch (Exception e)
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{
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RaiseMessagerException(e);
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}
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BeginReceiveMessage();
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}
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private static bool IsValidTcpMessage(Message message, out int port, out int bufferSize)
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{
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port = 0;
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bufferSize = 0;
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if (message.Value == null)
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return false;
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if (message.Type != MessageType.Tcp)
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return false;
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var parts = message.Value.Split(':');
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if (parts.Length != 2)
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return false;
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if (!int.TryParse(parts[0], out port))
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return false;
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return int.TryParse(parts[1], out bufferSize);
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}
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private void RaiseMessagerException(Exception e)
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{
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MessagerException?.Invoke(this, new ExceptionEventArgs(e));
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}
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private static Message MessageFor(MessageType type, string value)
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{
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return new Message { Type = type, Value = value };
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}
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public void SendMessage(IPEndPoint target, MessageType type, string value = "")
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{
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var message = MessageFor(type, value);
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var buffer = SerializeMessage(message);
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try
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{
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lock (_disposeLock)
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{
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if (_disposed)
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return;
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if (buffer.Length >= UdpSocket.BufferSize)
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{
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// switch to TCP mode to handle big messages
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var port = TcpListener.Queue(buffer);
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if (port > 0)
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{
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// success, replace original message with "switch to tcp" marker + port information + buffer length
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message = MessageFor(MessageType.Tcp, string.Concat(port, ':', buffer.Length));
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buffer = SerializeMessage(message);
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}
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}
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_socket.BeginSendTo(buffer, 0, Math.Min(buffer.Length, UdpSocket.BufferSize), SocketFlags.None, target, SendMessageCallback, null);
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}
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}
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catch (SocketException se)
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{
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MessagerException?.Invoke(this, new ExceptionEventArgs(se));
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}
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}
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private void SendMessageCallback(IAsyncResult result)
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{
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try
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{
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lock (_disposeLock)
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{
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if (_disposed)
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return;
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_socket.EndSendTo(result);
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}
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}
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catch (SocketException se)
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{
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MessagerException?.Invoke(this, new ExceptionEventArgs(se));
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}
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catch (ObjectDisposedException)
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{
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}
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}
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private static byte[] SerializeMessage(Message message)
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{
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var serializer = new Serializer();
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serializer.WriteInt32((int)message.Type);
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serializer.WriteString(message.Value);
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return serializer.Buffer();
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}
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private static Message DeserializeMessage(byte[] buffer)
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{
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if (buffer.Length < 4)
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return null;
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var deserializer = new Deserializer(buffer);
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var type = (MessageType)deserializer.ReadInt32();
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var value = deserializer.ReadString();
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return new Message { Type = type, Value = value };
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}
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public static Messager BindTo(int port)
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{
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return new Messager(port);
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}
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public void Dispose()
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{
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lock (_disposeLock)
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{
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_disposed = true;
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_socket.Close();
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}
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}
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}
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}
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