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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System.IO;
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using System.Text;
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namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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internal class Deserializer
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{
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private readonly BinaryReader _reader;
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public Deserializer(byte[] buffer)
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{
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_reader = new BinaryReader(new MemoryStream(buffer));
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}
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public int ReadInt32()
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{
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return _reader.ReadInt32();
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}
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public string ReadString()
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{
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var length = ReadInt32();
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return length > 0
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? Encoding.UTF8.GetString(_reader.ReadBytes(length))
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: "";
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}
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public bool CanReadMore()
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{
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return _reader.BaseStream.Position < _reader.BaseStream.Length;
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}
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}
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}
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