Initial Commit
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Diagnostics;
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using System.Text.RegularExpressions;
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using System.Linq;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal static class Discovery
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{
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internal const string ManagedWorkload = "Microsoft.VisualStudio.Workload.ManagedGame";
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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if (VisualStudioEditor.IsWindows)
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{
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foreach (var installation in QueryVsWhere())
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yield return installation;
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}
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if (VisualStudioEditor.IsOSX)
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{
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var candidates = Directory.EnumerateDirectories("/Applications", "*.app");
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foreach (var candidate in candidates)
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{
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if (TryDiscoverInstallation(candidate, out var installation))
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yield return installation;
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}
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}
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}
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private static bool IsCandidateToDiscovery(string path)
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{
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if (File.Exists(path) && VisualStudioEditor.IsWindows && Regex.IsMatch(path, "devenv.exe$", RegexOptions.IgnoreCase))
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return true;
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if (Directory.Exists(path) && VisualStudioEditor.IsOSX && Regex.IsMatch(path, "Visual\\s?Studio(?!.*Code.*).*.app$", RegexOptions.IgnoreCase))
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return true;
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return false;
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}
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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{
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installation = null;
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if (string.IsNullOrEmpty(editorPath))
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return false;
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if (!IsCandidateToDiscovery(editorPath))
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return false;
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// On windows we use the executable directly, so we can query extra information
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var fvi = editorPath;
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// On Mac we use the .app folder, so we need to access to main assembly
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if (VisualStudioEditor.IsOSX)
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fvi = Path.Combine(editorPath, "Contents", "Resources", "lib", "monodevelop", "bin", "VisualStudio.exe");
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if (!File.Exists(fvi))
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return false;
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// VS preview are not using the isPrerelease flag so far
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// On Windows FileDescription contains "Preview", but not on Mac
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var vi = FileVersionInfo.GetVersionInfo(fvi);
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var version = new Version(vi.ProductVersion);
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var isPrerelease = vi.IsPreRelease || string.Concat(editorPath, "/" + vi.FileDescription).ToLower().Contains("preview");
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installation = new VisualStudioInstallation()
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{
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IsPrerelease = isPrerelease,
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Name = $"{vi.FileDescription}{(isPrerelease && VisualStudioEditor.IsOSX ? " Preview" : string.Empty)} [{version.ToString(3)}]",
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Path = editorPath,
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Version = version
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};
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return true;
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}
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#region VsWhere Json Schema
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#pragma warning disable CS0649
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[Serializable]
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internal class VsWhereResult
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{
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public VsWhereEntry[] entries;
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public static VsWhereResult FromJson(string json)
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{
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return JsonUtility.FromJson<VsWhereResult>("{ \"" + nameof(VsWhereResult.entries) + "\": " + json + " }");
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}
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public IEnumerable<VisualStudioInstallation> ToVisualStudioInstallations()
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{
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foreach (var entry in entries)
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{
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yield return new VisualStudioInstallation()
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{
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Name = $"{entry.displayName} [{entry.catalog.productDisplayVersion}]",
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Path = entry.productPath,
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IsPrerelease = entry.isPrerelease,
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Version = Version.Parse(entry.catalog.buildVersion)
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};
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}
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}
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}
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[Serializable]
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internal class VsWhereEntry
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{
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public string displayName;
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public bool isPrerelease;
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public string productPath;
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public VsWhereCatalog catalog;
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}
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[Serializable]
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internal class VsWhereCatalog
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{
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public string productDisplayVersion; // non parseable like "16.3.0 Preview 3.0"
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public string buildVersion;
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}
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#pragma warning restore CS3021
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#endregion
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private static IEnumerable<VisualStudioInstallation> QueryVsWhere()
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{
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var progpath = FileUtility
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.FindPackageAssetFullPath("VSWhere a:packages", "vswhere.exe")
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.FirstOrDefault();
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if (string.IsNullOrWhiteSpace(progpath))
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return Enumerable.Empty<VisualStudioInstallation>();
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var process = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = progpath,
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Arguments = "-prerelease -format json -utf8",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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}
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};
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using (process)
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{
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var json = string.Empty;
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process.OutputDataReceived += (o, e) => json += e.Data;
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process.Start();
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process.BeginOutputReadLine();
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process.WaitForExit();
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var result = VsWhereResult.FromJson(json);
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return result.ToVisualStudioInstallations();
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}
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}
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}
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}
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