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using System.Collections.Generic;
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using Unity.Cloud.Collaborate.Models.Structures;
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using Unity.Cloud.Collaborate.Presenters;
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using Unity.Cloud.Collaborate.Views;
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namespace Unity.Cloud.Collaborate.Tests.Presenters
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{
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internal class TestChangesView : IChangesView
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{
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public int SetBusyStatusCount;
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public bool? SetBusyStatusValue;
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public int SetSearchQueryCount;
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public string SetSearchQueryValue;
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public int SetRevisionSummaryCount;
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public string SetRevisionSummaryValue;
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public int SetConflictsCount;
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public IReadOnlyList<IChangeEntryData> SetConflictsValue;
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public int SetChangesCount;
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public IReadOnlyList<IChangeEntryData> SetChangesValue;
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public int SetToggledCountCount;
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public int? SetToggledCountValue;
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public int SetPublishEnabledCount;
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public bool? SetPublishEnabledValue;
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public string SetPublishEnabledReason;
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public int DisplayDialogueCount;
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public IChangesPresenter Presenter { get; set; }
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public void SetBusyStatus(bool busy)
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{
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SetBusyStatusCount++;
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SetBusyStatusValue = busy;
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}
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public void SetSearchQuery(string query)
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{
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SetSearchQueryCount++;
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SetSearchQueryValue = query;
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}
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public void SetRevisionSummary(string message)
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{
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SetRevisionSummaryCount++;
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SetRevisionSummaryValue = message;
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}
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public void SetConflicts(IReadOnlyList<IChangeEntryData> list)
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{
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SetConflictsCount++;
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SetConflictsValue = list;
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}
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public void SetChanges(IReadOnlyList<IChangeEntryData> list)
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{
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SetChangesCount++;
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SetChangesValue = list;
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}
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public void SetToggledCount(int count)
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{
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SetToggledCountCount++;
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SetToggledCountValue = count;
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}
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public void SetPublishEnabled(bool enabled, string reason = null)
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{
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SetPublishEnabledCount++;
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SetPublishEnabledValue = enabled;
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SetPublishEnabledReason = reason;
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}
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public bool DisplayDialogue(string title, string message, string affirmative)
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{
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DisplayDialogueCount++;
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return true;
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}
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public bool DisplayDialogue(string title, string message, string affirmative, string negative)
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{
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DisplayDialogueCount++;
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return true;
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}
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public void SetSelectedChanges()
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{
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}
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}
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}
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