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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEditor;
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using UnityEditor.Collaboration;
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using UnityEditor.Connect;
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using UnityEngine;
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namespace Unity.Cloud.Collaborate.UserInterface
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{
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internal class ToolbarButton : SubToolbar
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{
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protected enum ToolbarButtonState
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{
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NeedToEnableCollab,
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UpToDate,
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Conflict,
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OperationError,
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ServerHasChanges,
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FilesToPush,
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InProgress,
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Disabled,
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Offline
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}
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ToolbarButtonState m_CurrentState;
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string m_ErrorMessage;
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readonly Dictionary<ToolbarButtonState, GUIContent> m_IconCache = new Dictionary<ToolbarButtonState, GUIContent>();
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ButtonWithAnimatedIconRotation m_CollabButton;
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public ToolbarButton()
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{
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Collab.instance.StateChanged += OnCollabStateChanged;
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UnityConnect.instance.StateChanged += OnUnityConnectStateChanged;
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UnityConnect.instance.UserStateChanged += OnUnityConnectUserStateChanged;
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}
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~ToolbarButton()
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{
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Collab.instance.StateChanged -= OnCollabStateChanged;
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UnityConnect.instance.StateChanged -= OnUnityConnectStateChanged;
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UnityConnect.instance.UserStateChanged -= OnUnityConnectUserStateChanged;
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}
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void OnUnityConnectUserStateChanged(UserInfo state)
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{
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Update();
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}
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void OnUnityConnectStateChanged(ConnectInfo state)
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{
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Update();
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}
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void OnCollabStateChanged(CollabInfo info)
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{
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Update();
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}
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[CanBeNull]
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static Texture LoadIcon([NotNull] string iconName)
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{
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var hidpi = EditorGUIUtility.pixelsPerPoint > 1f ? "@2x" : string.Empty;
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return AssetDatabase.LoadAssetAtPath<Texture>($"{CollaborateWindow.IconPath}/{iconName}-{(EditorGUIUtility.isProSkin ? "dark" : "light")}{hidpi}.png");
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}
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[NotNull]
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GUIContent GetIconForState()
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{
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// Get cached icon, or construct it.
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if (!m_IconCache.TryGetValue(m_CurrentState, out var content))
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{
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string iconName;
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string tooltip;
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switch (m_CurrentState)
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{
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case ToolbarButtonState.NeedToEnableCollab:
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iconName = "collaborate";
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tooltip = "You need to enable collab.";
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break;
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case ToolbarButtonState.UpToDate:
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iconName = "collaborate";
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tooltip = "You are up to date.";
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break;
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case ToolbarButtonState.Conflict:
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iconName = "collaborate-error";
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tooltip = "Please fix your conflicts prior to publishing.";
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break;
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case ToolbarButtonState.OperationError:
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iconName = "collaborate-error";
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tooltip = "Last operation failed. Please retry later.";
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break;
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case ToolbarButtonState.ServerHasChanges:
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iconName = "collaborate-incoming";
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tooltip = "Please update, there are server changes.";
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break;
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case ToolbarButtonState.FilesToPush:
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iconName = "collaborate-available-changes";
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tooltip = "You have files to publish.";
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break;
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case ToolbarButtonState.InProgress:
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iconName = "collaborate-progress";
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tooltip = "Operation in progress.";
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break;
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case ToolbarButtonState.Disabled:
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iconName = "collaborate";
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tooltip = "Collab is disabled.";
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break;
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case ToolbarButtonState.Offline:
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iconName = "collaborate-offline";
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tooltip = "Please check your network connection.";
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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// Create icon with tooltip and cache.
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content = new GUIContent(LoadIcon(iconName), $"Collaborate • {tooltip}");
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m_IconCache[m_CurrentState] = content;
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}
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// Add error message tooltip if there's a message.
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var icon = new GUIContent(content);
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if (!string.IsNullOrEmpty(m_ErrorMessage))
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{
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icon.tooltip = $"Collaborate • {m_ErrorMessage}";
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}
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return icon;
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}
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public override void OnGUI(Rect rect)
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{
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GUIStyle collabButtonStyle = "AppCommand";
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var disable = EditorApplication.isPlaying;
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using (new EditorGUI.DisabledScope(disable))
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{
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var icon = GetIconForState();
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EditorGUIUtility.SetIconSize(new Vector2(16, 16));
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if (GUI.Button(rect, icon, collabButtonStyle))
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{
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CollaborateWindow.Init();
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}
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EditorGUIUtility.SetIconSize(Vector2.zero);
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}
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}
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public void Update()
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{
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var currentState = GetCurrentState();
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if (m_CurrentState == currentState) return;
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m_CurrentState = currentState;
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Toolbar.RepaintToolbar();
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}
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protected virtual ToolbarButtonState GetCurrentState()
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{
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var currentState = ToolbarButtonState.UpToDate;
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var networkAvailable = UnityConnect.instance.connectInfo.online && UnityConnect.instance.connectInfo.loggedIn;
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m_ErrorMessage = string.Empty;
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if (UnityConnect.instance.isDisableCollabWindow)
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{
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currentState = ToolbarButtonState.Disabled;
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}
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else if (networkAvailable)
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{
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var collab = Collab.instance;
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var currentInfo = collab.collabInfo;
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if (!currentInfo.ready)
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{
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currentState = ToolbarButtonState.InProgress;
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}
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else if (collab.GetError(UnityConnect.UnityErrorFilter.ByContext | UnityConnect.UnityErrorFilter.ByChild, out var errInfo) &&
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errInfo.priority <= (int)UnityConnect.UnityErrorPriority.Error)
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{
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currentState = ToolbarButtonState.OperationError;
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m_ErrorMessage = errInfo.shortMsg;
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}
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else if (currentInfo.inProgress)
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{
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currentState = ToolbarButtonState.InProgress;
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}
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else
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{
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var collabEnabled = Collab.instance.IsCollabEnabledForCurrentProject();
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if (UnityConnect.instance.projectInfo.projectBound == false || !collabEnabled)
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{
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currentState = ToolbarButtonState.NeedToEnableCollab;
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}
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else if (currentInfo.update)
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{
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currentState = ToolbarButtonState.ServerHasChanges;
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}
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else if (currentInfo.conflict)
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{
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currentState = ToolbarButtonState.Conflict;
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}
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else if (currentInfo.publish)
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{
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currentState = ToolbarButtonState.FilesToPush;
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}
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}
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}
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else
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{
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currentState = ToolbarButtonState.Offline;
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}
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return currentState;
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}
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}
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}
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