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using System;
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namespace Unity.Cloud.Collaborate.Models.Structures
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{
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internal struct ProgressInfo : IProgressInfo
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{
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public ProgressInfo(string title = default, string details = default, int currentCount = default, int totalCount = default, string lastErrorString = default, ulong lastError = default, bool canCancel = false, bool percentageProgressType = false, int percentageComplete = default)
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{
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Title = title;
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Details = details;
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CurrentCount = currentCount;
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TotalCount = totalCount;
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LastErrorString = lastErrorString;
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LastError = lastError;
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CanCancel = canCancel;
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PercentageProgressType = percentageProgressType;
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PercentageComplete = percentageComplete;
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}
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public string Title { get; }
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public string Details { get; }
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public int CurrentCount { get; }
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public int TotalCount { get; }
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public string LastErrorString { get; }
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public ulong LastError { get; }
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public bool CanCancel { get; }
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public bool PercentageProgressType { get; }
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public int PercentageComplete { get; }
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}
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}
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