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using System;
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using Unity.Cloud.Collaborate.Models.Enums;
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namespace Unity.Cloud.Collaborate.Models
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{
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internal interface IStartModel : IModel
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{
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/// <summary>
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/// Event that is triggered when the project status changes.
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/// </summary>
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event Action<ProjectStatus> ProjectStatusChanged;
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/// <summary>
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/// Returns the current project status.
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/// </summary>
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ProjectStatus ProjectStatus { get; }
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/// <summary>
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/// Request to turn on the service.
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/// </summary>
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void RequestTurnOnService();
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/// <summary>
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/// Show the service page.
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/// </summary>
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void ShowServicePage();
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/// <summary>
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/// Show login page.
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/// </summary>
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void ShowLoginPage();
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/// <summary>
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/// Show no seat page.
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/// </summary>
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void ShowNoSeatPage();
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}
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}
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