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using System;
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using Unity.Cloud.Collaborate.Models.Structures;
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using JetBrains.Annotations;
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namespace Unity.Cloud.Collaborate.Models
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{
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internal interface IMainModel : IModel
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{
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/// <summary>
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/// Signal when the local state switches between conflicted or not.
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/// </summary>
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event Action<bool> ConflictStatusChange;
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/// <summary>
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/// Signal when an operation with progress has started or stopped.
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/// </summary>
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event Action<bool> OperationStatusChange;
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/// <summary>
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/// Signal with incremental details of the operation in progress.
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/// </summary>
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event Action<IProgressInfo> OperationProgressChange;
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/// <summary>
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/// Signal when an error has occurred.
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/// </summary>
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event Action<IErrorInfo> ErrorOccurred;
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/// <summary>
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/// Signal when the error has cleared.
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/// </summary>
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event Action ErrorCleared;
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/// <summary>
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/// Signal whether or not the there are remote revisions to be fetched.
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/// </summary>
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event Action<bool> RemoteRevisionsAvailabilityChange;
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/// <summary>
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/// Signal when the state of the back button is updated. For example: clearing it or showing a new one.
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/// The string included is the new label for the back navigation button. If that value is null, clear the back
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/// navigation.
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/// </summary>
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event Action<string> BackButtonStateUpdated;
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/// <summary>
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/// Returns true if there are remote revisions available.
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/// </summary>
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bool RemoteRevisionsAvailable { get; }
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/// <summary>
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/// Returns true if there's a conflict locally.
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/// </summary>
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bool Conflicted { get; }
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/// <summary>
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/// Returns progress info if there is any.
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/// </summary>
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[CanBeNull]
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IProgressInfo ProgressInfo { get; }
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/// <summary>
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/// Returns error info if there is any.
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/// </summary>
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[CanBeNull]
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IErrorInfo ErrorInfo { get; }
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/// <summary>
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/// Current tab index being displayed.
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/// </summary>
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int CurrentTabIndex { get; set; }
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/// <summary>
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/// Returns a history model.
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/// </summary>
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/// <returns>Singleton history model for this main model.</returns>
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[NotNull]
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IHistoryModel ConstructHistoryModel();
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/// <summary>
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/// Returns a Changes model.
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/// </summary>
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/// <returns>Singleton change model for this main model.</returns>
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[NotNull]
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IChangesModel ConstructChangesModel();
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/// <summary>
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/// Clears any set error.
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/// </summary>
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void ClearError();
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/// <summary>
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/// Sync to latest revision.
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/// </summary>
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void RequestSync();
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/// <summary>
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/// Request cancel current job.
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/// </summary>
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void RequestCancelJob();
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/// <summary>
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/// Returns the current back navigation. Null if none exists presently.
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/// </summary>
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/// <returns>Current back navigation id, text, and action.</returns>
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(string id, string text, Action backAction)? GetBackNavigation();
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/// <summary>
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/// Register back navigation to be made available to the user to navigate backwards in the UI.
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/// </summary>
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/// <param name="id">Id for the back event.</param>
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/// <param name="text">Text for the back label.</param>
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/// <param name="backAction">Action to perform to go back.</param>
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void RegisterBackNavigation(string id, string text, Action backAction);
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/// <summary>
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/// Unregister back navigation if the given id matches the currently displayed back navigation.
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/// </summary>
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/// <param name="id">Id for the back event.</param>
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/// <returns>True if id matched.</returns>
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bool UnregisterBackNavigation(string id);
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}
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}
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