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using UnityEngine.UIElements;
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namespace Unity.Cloud.Collaborate.Components
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{
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abstract class TabPageComponent : VisualElement
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{
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/// <summary>
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/// Current active status for this page.
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/// </summary>
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protected bool Active { get; private set; }
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/// <summary>
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/// Set active status of this page.
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/// </summary>
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/// <param name="active">True if the page is to be active.</param>
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public void SetActive(bool active)
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{
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Active = active;
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if (Active)
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{
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SetActive();
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}
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else
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{
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SetInactive();
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}
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}
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/// <summary>
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/// Set this tab page active.
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/// </summary>
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protected abstract void SetActive();
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/// <summary>
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/// Set this tab page inactive.
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/// </summary>
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protected abstract void SetInactive();
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}
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}
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