Initial Commit
This commit is contained in:
parent
53eb92e9af
commit
270ab7d11f
15341 changed files with 700234 additions and 0 deletions
|
@ -0,0 +1,18 @@
|
|||
# Resources
|
||||
This directory contains the UIElements-based user interface components.
|
||||
|
||||
## Overview
|
||||
Each component is defined as its own class and file in this directory.
|
||||
|
||||
## Adding a New Component
|
||||
Each component is a C# class that extends the UiElements' VisualElement class and provides a UXML factory. If no UXML
|
||||
parameters are required/desired, a simple factory like this (taken from AlertBar) works:
|
||||
```csharp
|
||||
public new class UxmlFactory : UxmlFactory<AlertBar> { }
|
||||
```
|
||||
Just adding this line to the bottom of the component class with the `<AlertBar>` replaced with the name of the class.
|
||||
Adding UXML parameters used to be covered in the official docs. Until it is returned: look at the source code for
|
||||
any UiElements class such as TextElement.
|
||||
|
||||
To use the component in UXML (with editor inspections) the xml schema needs to be updated within the Unity Editor.
|
||||
Instructions on how to do that is contained in `../Assets/`.
|
Loading…
Add table
Add a link
Reference in a new issue