Initial Commit
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using System;
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using JetBrains.Annotations;
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using Unity.Cloud.Collaborate.Assets;
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using Unity.Cloud.Collaborate.UserInterface;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Unity.Cloud.Collaborate.Components
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{
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[UsedImplicitly]
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internal class ProgressView : VisualElement
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{
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public const string UssClassName = "progress-view";
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public const string LabelUssClassName = UssClassName + "__label";
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public const string ProgressBarUssClassName = UssClassName + "__progress-bar";
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public const string ButtonUssClassName = UssClassName + "__button";
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static readonly string k_LayoutPath = $"{CollaborateWindow.LayoutPath}/{nameof(ProgressView)}.uxml";
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static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(ProgressView)}.uss";
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readonly Label m_Label;
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readonly ProgressBar m_ProgressBar;
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readonly Button m_Button;
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public ProgressView()
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{
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AddToClassList(UssClassName);
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AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_LayoutPath).CloneTree(this);
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styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
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m_Label = this.Q<Label>(className: LabelUssClassName);
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m_Label.text = string.Empty;
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m_ProgressBar = this.Q<ProgressBar>(className: ProgressBarUssClassName);
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m_Button = this.Q<Button>(className: ButtonUssClassName);
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m_Button.text = StringAssets.cancel;
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}
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public void SetText(string text, string progressText)
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{
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m_Label.text = text;
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m_ProgressBar.title = progressText;
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}
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public void SetPercentComplete(int percent)
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{
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m_ProgressBar.value = percent;
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}
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public void SetCancelCallback(Action callback)
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{
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m_Button.clickable.clicked += callback;
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}
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public void SetCancelButtonActive(bool active)
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{
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m_Button.SetEnabled(active);
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}
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[UsedImplicitly]
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public new class UxmlFactory : UxmlFactory<ProgressView> { }
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}
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}
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