Initial Commit
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using System;
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using JetBrains.Annotations;
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using Unity.Cloud.Collaborate.UserInterface;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Unity.Cloud.Collaborate.Components
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{
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internal class IconTextButton : VisualElement
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{
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public const string ussClassName = "unity-icon-text-button";
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public const string imageUssClassName = ussClassName + "__image";
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public const string textUssClassName = ussClassName + "__text";
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static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(IconTextButton)}.uss";
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readonly TextElement m_TextElement;
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readonly VisualElement m_Image;
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public event Action Clicked;
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public IconTextButton() : this(null)
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{
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}
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public IconTextButton([CanBeNull] Action clickEvent = null)
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{
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AddToClassList(ussClassName);
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AddToClassList(Button.ussClassName);
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styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
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Add(m_Image = new Image());
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Add(m_TextElement = new TextElement());
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m_Image.AddToClassList(imageUssClassName);
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m_TextElement.AddToClassList(textUssClassName);
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// Setup Clickable
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Clicked += clickEvent;
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this.AddManipulator(new Clickable(OnClick));
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}
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void OnClick()
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{
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Clicked?.Invoke();
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Blur();
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}
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public string Text
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{
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get => m_TextElement.text;
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set => m_TextElement.text = value;
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}
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public Texture2D Image
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{
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get => m_Image.style.backgroundImage.value.texture;
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set => m_Image.style.backgroundImage = value;
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}
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public override bool canGrabFocus { get; } = true;
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/// <summary>
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/// Catch the enter key event to allow for tab & enter UI navigation.
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/// </summary>
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/// <param name="evt">Event to check.</param>
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protected override void ExecuteDefaultActionAtTarget(EventBase evt)
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{
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base.ExecuteDefaultActionAtTarget(evt);
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// Catch enter key being pressed.
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if (!(evt is KeyDownEvent downEvent)) return;
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if ((downEvent.keyCode != KeyCode.KeypadEnter) && (downEvent.keyCode != KeyCode.Return)) return;
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Clicked?.Invoke();
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downEvent.StopPropagation();
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}
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[UsedImplicitly]
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public new class UxmlFactory : UxmlFactory<IconTextButton, UxmlTraits> {}
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public new class UxmlTraits : VisualElement.UxmlTraits
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{
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readonly UxmlStringAttributeDescription m_Text = new UxmlStringAttributeDescription { name = "text" };
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
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{
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base.Init(ve, bag, cc);
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var field = (IconTextButton)ve;
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field.Text = m_Text.GetValueFromBag(bag, cc);
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}
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}
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}
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}
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